Browse Source

- Переробка аудіо модуля

dll_rework
Seraph 4 years ago
parent
commit
9e37996f6d
  1. 838
      Assembly-CSharp-Editor.csproj
  2. BIN
      Assets/Prototype/Core/Core.dll
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  4. 8
      Assets/Resources/Audio.meta
  5. 8
      Assets/Resources/Audio/Musics.meta
  6. 8
      Assets/Resources/Audio/Sounds.meta
  7. 8
      Assets/Resources/Audio/Voices.meta
  8. 8
      Assets/Resources/Audio/Voices/English.meta
  9. 8
      Assets/Resources/Audio/Voices/Russian.meta
  10. 8
      Assets/Resources/Audio/Voices/Ukrainian.meta
  11. 221
      Assets_DLL/Core/Audio/AudioController.cs
  12. 176
      Assets_DLL/Core/Audio/AudioController2D.cs
  13. 1
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  14. 16
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Assets_DLL/Core/Audio/AudioController.cs

@ -4,197 +4,94 @@ using System.Linq;
using UnityEngine; using UnityEngine;
using Core.Settings; using Core.Settings;
public static class AudioController namespace Core.Audio
{ {
internal static void Init() public static class AudioController
{ {
GameObject audioParent = new GameObject("[AudioController]"); private static AudioController2D _audio2D = null;
GameObject.DontDestroyOnLoad(audioParent); internal static void Init()
_musicParent = new GameObject("[Music]");
_musicParent.transform.parent = audioParent.transform;
_soundsParent = new GameObject("[Sounds]");
_soundsParent.transform.parent = audioParent.transform;
_voicesParent = new GameObject("[Voices]");
_voicesParent.transform.parent = audioParent.transform;
AudioClip[] musicAnsSounds = Resources.LoadAll<AudioClip>("CoreAudio/MusicAndSounds");
for (int i = 0; i < musicAnsSounds.Length; i++)
{ {
_musicAndSounds.Add(musicAnsSounds[i].name, musicAnsSounds[i]); GameObject audioParent = new GameObject("[AudioController]");
}
for (int l = 0; l < CoreSettings.data.availableLanguages.Count; l++) GameObject.DontDestroyOnLoad(audioParent);
{
SystemLanguage language = CoreSettings.data.availableLanguages[l];
Dictionary<string, AudioClip> voicesDictionary = new Dictionary<string, AudioClip>(); Dictionary<string, AudioClip> musicAnsSoundsDictionary = new Dictionary<string, AudioClip>();
Dictionary<SystemLanguage, Dictionary<string, AudioClip>> languageVoicesDictionary = new Dictionary<SystemLanguage, Dictionary<string, AudioClip>>();
AudioClip[] voices = Resources.LoadAll<AudioClip>("CoreAudio/Voices/" + language.ToString()); AudioClip[] music = Resources.LoadAll<AudioClip>("CoreAudio/Musics");
AudioClip[] sounds = Resources.LoadAll<AudioClip>("CoreAudio/Sounds");
for (int i = 0; i < voices.Length; i++) for (int i = 0; i < music.Length; i++)
voicesDictionary.Add(voices[i].name, voices[i]); musicAnsSoundsDictionary.Add(music[i].name, music[i]);
_voicesDictionary.Add(language, voicesDictionary); for (int i = 0; i < sounds.Length; i++)
} musicAnsSoundsDictionary.Add(sounds[i].name, sounds[i]);
}
private static GameObject _musicParent = null; for (int l = 0; l < CoreSettings.data.availableLanguages.Count; l++)
private static GameObject _soundsParent = null; {
private static GameObject _voicesParent = null; SystemLanguage language = CoreSettings.data.availableLanguages[l];
private static AudioSource _musicSource = null;
private static List<AudioSource> _soundsSources = new List<AudioSource>();
private static List<AudioSource> _voicesSources = new List<AudioSource>();
private static Dictionary<string, AudioClip> _musicAndSounds = new Dictionary<string, AudioClip>(); Dictionary<string, AudioClip> voicesDictionary = new Dictionary<string, AudioClip>();
private static Dictionary<SystemLanguage, Dictionary<string, AudioClip>> _voicesDictionary = new Dictionary<SystemLanguage, Dictionary<string, AudioClip>>();
public static float MusicVolume AudioClip[] voices = Resources.LoadAll<AudioClip>("CoreAudio/Voices/" + language.ToString());
{
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set
{
PlayerPrefs.SetFloat("MusicVolume", value);
_musicSource.volume = CoreSettings.data.musicVolume * value;
}
}
public static float SoundsVolume for (int i = 0; i < voices.Length; i++)
{ voicesDictionary.Add(voices[i].name, voices[i]);
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set
{
PlayerPrefs.SetFloat("MusicVolume", value);
for (int i = 0; i < _soundsSources.Count; i++) languageVoicesDictionary.Add(language, voicesDictionary);
_soundsSources[i].volume = CoreSettings.data.soundsVolume * value; }
}
}
public static float VoicesVolume
{
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set
{
PlayerPrefs.SetFloat("MusicVolume", value);
for (int i = 0; i < _voicesSources.Count; i++)
_voicesSources[i].volume = CoreSettings.data.voicesVolume * value;
}
}
public static float PlayMusic(string name) _audio2D = new AudioController2D();
{ _audio2D.Init(audioParent.transform, musicAnsSoundsDictionary, languageVoicesDictionary);
if (_musicSource == null)
{
_musicSource = _musicParent.AddComponent<AudioSource>();
_musicSource.loop = true;
_musicSource.playOnAwake = false;
_musicSource.volume = CoreSettings.data.musicVolume * MusicVolume;
} }
if (_musicAndSounds.ContainsKey(name)) public static float MusicVolume
{
_musicSource.clip = _musicAndSounds[name];
_musicSource.Play();
return _musicAndSounds[name].length;
}
else
{ {
Debug.LogError($"AudioController: music \"{name}\" not found"); get => PlayerPrefs.GetFloat("MusicVolume", 1f);
return 0f; set
{
PlayerPrefs.SetFloat("MusicVolume", value);
_audio2D.MusicVolume = value;
}
} }
}
public static void StopMusic() public static float SoundsVolume
{
_musicSource.Stop();
}
public static float PlaySound(string name, bool isLoop = false)
{
AudioSource playSource = _soundsSources.Where(s => !s.isPlaying).FirstOrDefault();
if (playSource == null)
{ {
playSource = _soundsParent.AddComponent<AudioSource>(); get => PlayerPrefs.GetFloat("MusicVolume", 1f);
playSource.loop = false; set
playSource.playOnAwake = false; {
playSource.volume = CoreSettings.data.soundsVolume * SoundsVolume; PlayerPrefs.SetFloat("MusicVolume", value);
_audio2D.SoundsVolume = value;
_soundsSources.Add(playSource); }
} }
if (_musicAndSounds.ContainsKey(name)) public static float VoicesVolume
{ {
playSource.clip = _musicAndSounds[name]; get => PlayerPrefs.GetFloat("MusicVolume", 1f);
playSource.loop = isLoop; set
playSource.Play(); {
PlayerPrefs.SetFloat("MusicVolume", value);
return _musicAndSounds[name].length; _audio2D.VoicesVolume = value;
} }
else
{
Debug.LogError($"AudioController: sound \"{name}\" not found");
return 0f;
} }
}
public static void StopSound(string name) public static float PlayMusic(string name) =>
{ _audio2D.PlayMusic(name);
AudioSource playSource = _soundsSources.Where(s => s.clip.name == name).FirstOrDefault();
if (playSource != null) public static void StopMusic() =>
playSource.Stop(); _audio2D.StopMusic();
}
public static float PlayVoice(string name) public static float PlaySound(string name, bool isLoop = false) =>
{ _audio2D.PlaySound(name, isLoop);
AudioSource playSource = _voicesSources.Where(s => !s.isPlaying).FirstOrDefault();
if (playSource == null)
{
playSource = _voicesParent.AddComponent<AudioSource>();
playSource.loop = false;
playSource.playOnAwake = false;
playSource.volume = CoreSettings.data.voicesVolume * VoicesVolume;
_voicesSources.Add(playSource);
}
if (_voicesDictionary.ContainsKey(LocalizationManager.CurrentLanguage))
{
if (_voicesDictionary[LocalizationManager.CurrentLanguage].ContainsKey(name))
{
playSource.clip = _voicesDictionary[LocalizationManager.CurrentLanguage][name];
playSource.Play();
return _voicesDictionary[LocalizationManager.CurrentLanguage][name].length; public static void StopSound(string name) =>
} _audio2D.StopSound(name);
else
{
Debug.LogError($"AudioController: voice \"{name}\" not found");
return 0f;
}
}
else
{
Debug.LogError($"AudioController: voice \"{name}\" not found");
return 0f;
}
}
public static void StopVoice(string name) public static float PlayVoice(string name) =>
{ _audio2D.PlayVoice(name);
AudioSource playSource = _voicesSources.Where(s => s.clip.name == name).FirstOrDefault();
if (playSource != null) public static void StopVoice(string name) =>
playSource.Stop(); _audio2D.StopVoice(name);
} }
} }

176
Assets_DLL/Core/Audio/AudioController2D.cs

@ -0,0 +1,176 @@
using Core.Localization;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Core.Settings;
namespace Core.Audio
{
internal class AudioController2D
{
internal void Init(Transform parent, Dictionary<string, AudioClip> musicAnsSounds, Dictionary<SystemLanguage, Dictionary<string, AudioClip>> voicesDictionary)
{
GameObject audioParent = new GameObject("[2D]");
audioParent.transform.SetParent(parent);
_musicParent = new GameObject("[Music]");
_musicParent.transform.SetParent(audioParent.transform);
_soundsParent = new GameObject("[Sounds]");
_soundsParent.transform.SetParent(audioParent.transform);
_voicesParent = new GameObject("[Voices]");
_voicesParent.transform.SetParent(audioParent.transform);
_musicAndSounds = musicAnsSounds;
_voicesDictionary = voicesDictionary;
}
private GameObject _musicParent = null;
private GameObject _soundsParent = null;
private GameObject _voicesParent = null;
private AudioSource _musicSource = null;
private List<AudioSource> _soundsSources = new List<AudioSource>();
private List<AudioSource> _voicesSources = new List<AudioSource>();
private Dictionary<string, AudioClip> _musicAndSounds = new Dictionary<string, AudioClip>();
private Dictionary<SystemLanguage, Dictionary<string, AudioClip>> _voicesDictionary = new Dictionary<SystemLanguage, Dictionary<string, AudioClip>>();
internal float MusicVolume
{
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set => _musicSource.volume = CoreSettings.data.musicVolume * value;
}
internal float SoundsVolume
{
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set
{
for (int i = 0; i < _soundsSources.Count; i++)
_soundsSources[i].volume = CoreSettings.data.soundsVolume * value;
}
}
internal float VoicesVolume
{
get => PlayerPrefs.GetFloat("MusicVolume", 1f);
set
{
for (int i = 0; i < _voicesSources.Count; i++)
_voicesSources[i].volume = CoreSettings.data.voicesVolume * value;
}
}
internal float PlayMusic(string name)
{
if (_musicSource == null)
{
_musicSource = _musicParent.AddComponent<AudioSource>();
_musicSource.loop = true;
_musicSource.playOnAwake = false;
_musicSource.volume = CoreSettings.data.musicVolume * MusicVolume;
}
if (_musicAndSounds.ContainsKey(name))
{
_musicSource.clip = _musicAndSounds[name];
_musicSource.Play();
return _musicAndSounds[name].length;
}
else
{
Debug.LogError($"AudioController: music \"{name}\" not found");
return 0f;
}
}
internal void StopMusic()
{
_musicSource.Stop();
}
internal float PlaySound(string name, bool isLoop = false)
{
AudioSource playSource = _soundsSources.Where(s => !s.isPlaying).FirstOrDefault();
if (playSource == null)
{
playSource = _soundsParent.AddComponent<AudioSource>();
playSource.loop = false;
playSource.playOnAwake = false;
playSource.volume = CoreSettings.data.soundsVolume * SoundsVolume;
_soundsSources.Add(playSource);
}
if (_musicAndSounds.ContainsKey(name))
{
playSource.clip = _musicAndSounds[name];
playSource.loop = isLoop;
playSource.Play();
return _musicAndSounds[name].length;
}
else
{
Debug.LogError($"AudioController: sound \"{name}\" not found");
return 0f;
}
}
internal void StopSound(string name)
{
AudioSource playSource = _soundsSources.Where(s => s.clip.name == name).FirstOrDefault();
if (playSource != null)
playSource.Stop();
}
internal float PlayVoice(string name)
{
AudioSource playSource = _voicesSources.Where(s => !s.isPlaying).FirstOrDefault();
if (playSource == null)
{
playSource = _voicesParent.AddComponent<AudioSource>();
playSource.loop = false;
playSource.playOnAwake = false;
playSource.volume = CoreSettings.data.voicesVolume * VoicesVolume;
_voicesSources.Add(playSource);
}
if (_voicesDictionary.ContainsKey(LocalizationManager.CurrentLanguage))
{
if (_voicesDictionary[LocalizationManager.CurrentLanguage].ContainsKey(name))
{
playSource.clip = _voicesDictionary[LocalizationManager.CurrentLanguage][name];
playSource.Play();
return _voicesDictionary[LocalizationManager.CurrentLanguage][name].length;
}
else
{
Debug.LogError($"AudioController: voice \"{name}\" not found");
return 0f;
}
}
else
{
Debug.LogError($"AudioController: voice \"{name}\" not found");
return 0f;
}
}
internal void StopVoice(string name)
{
AudioSource playSource = _voicesSources.Where(s => s.clip.name == name).FirstOrDefault();
if (playSource != null)
playSource.Stop();
}
}
}

1
Assets_DLL/Core/CoreInitializer.cs

@ -3,6 +3,7 @@ using Core.SceneManagement;
using Core.Ads; using Core.Ads;
using Core.Localization; using Core.Localization;
using Core.IAP; using Core.IAP;
using Core.Audio;
namespace Core namespace Core
{ {

16
Assets_DLL/Core/IAP/PurchaseButton.cs

@ -1,8 +1,7 @@
using Core.Ads; using Core.IAP;
using Core.IAP;
using Core.Settings;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.Purchasing;
using UnityEngine.UI; using UnityEngine.UI;
namespace Core.Ads namespace Core.Ads
@ -27,6 +26,7 @@ namespace Core.Ads
private void OnEnable() private void OnEnable()
{ {
PurchaseManager.OnPurchaseSuccess += CheckAdsEnablingAfterPurchasing; PurchaseManager.OnPurchaseSuccess += CheckAdsEnablingAfterPurchasing;
PurchaseManager.OnPurchaseFailed += PurchaseManager_OnPurchaseFailed;
if (PurchaseManager.IsProductPurchased(_productId)) if (PurchaseManager.IsProductPurchased(_productId))
gameObject.SetActive(false); gameObject.SetActive(false);
@ -35,12 +35,22 @@ namespace Core.Ads
private void OnDisable() private void OnDisable()
{ {
PurchaseManager.OnPurchaseSuccess -= CheckAdsEnablingAfterPurchasing; PurchaseManager.OnPurchaseSuccess -= CheckAdsEnablingAfterPurchasing;
PurchaseManager.OnPurchaseFailed -= PurchaseManager_OnPurchaseFailed;
} }
private void CheckAdsEnablingAfterPurchasing(string productId) private void CheckAdsEnablingAfterPurchasing(string productId)
{ {
if (_productId == productId) if (_productId == productId)
{
_onSucces?.Invoke();
gameObject.SetActive(false); gameObject.SetActive(false);
}
}
private void PurchaseManager_OnPurchaseFailed(string productId, PurchaseFailureReason error)
{
if (_productId == productId)
_onFailed?.Invoke();
} }
} }
} }

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2
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache

@ -1 +1 @@
f6ca9d77415befe9f9b6e116c90544ba7c334a44 0ba7e6792316ae7e255beef2c30122219f6f0082

2
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.FileListAbsolute.txt

@ -1,9 +1,9 @@
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Build\netstandard2.0\Core.deps.json C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Build\netstandard2.0\Core.deps.json
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Build\netstandard2.0\Core.dll C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Build\netstandard2.0\Core.dll
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.AssemblyReference.cache
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.GeneratedMSBuildEditorConfig.editorconfig C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.AssemblyInfoInputs.cache C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.AssemblyInfoInputs.cache
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.AssemblyInfo.cs C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.AssemblyInfo.cs
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.CoreCompileInputs.cache C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.CoreCompileInputs.cache
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.CopyComplete C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.CopyComplete
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.dll C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.dll
C:\Users\Seraph\Desktop\Prototype\Assets_DLL\Core\obj\Debug\netstandard2.0\Core.csproj.AssemblyReference.cache

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7
Assets_DLL/CoreEditor/Settings/CoreSettingsWindow.cs

@ -469,8 +469,11 @@ namespace CoreEditor.Settings
if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio")) if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio"))
AssetDatabase.CreateFolder("Assets/Resources", "Audio"); AssetDatabase.CreateFolder("Assets/Resources", "Audio");
if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio/MusicAndSounds")) if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio/Musics"))
AssetDatabase.CreateFolder("Assets/Resources/Audio", "MusicAndSounds"); AssetDatabase.CreateFolder("Assets/Resources/Audio", "Musics");
if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio/Sounds"))
AssetDatabase.CreateFolder("Assets/Resources/Audio", "Sounds");
if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio/Voices")) if (!AssetDatabase.IsValidFolder("Assets/Resources/Audio/Voices"))
AssetDatabase.CreateFolder("Assets/Resources/Audio", "Voices"); AssetDatabase.CreateFolder("Assets/Resources/Audio", "Voices");

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Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CopyComplete

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