using System; using System.Collections.Generic; [Serializable] public class ChatNode { public string message; public string sender; //public string id_sender; public ChatNode() { } public ChatNode(string message, string sender) { this.message = message; this.sender = sender; // this.id_sender = id_sender; } public bool Equals(ChatNode other) { return other != null && sender == other.sender && message == other.message;//&& id_sender == other.id_sender; } } [System.Serializable] public class ChatList { public ChatNode[] chats; }