using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "GameData/EmojiPopupData", fileName = "EmojiPopupData")] public class EmojiPopupData : ScriptableObject { [SerializeField] private EmojiPopup prefab; [SerializeField] private List emojis; public EmojiPopup Prefab => prefab; public List Emojis => emojis; }