using UnityEngine; [CreateAssetMenu(menuName = "Test/Character", fileName = "Character")] public class CharacterT : ScriptableObject { public enum GenderType { Female, Male, Other } [SerializeField] private string idName; [SerializeField] private string visibleName; [SerializeField] private GameObject prefab; [SerializeField] private Sprite sprite; [SerializeField] private GenderType gender; [SerializeField] private string selectAnimation; public string IDName => idName; public string VisibleName => visibleName; public GameObject Prefab => prefab; public Sprite Sprite => sprite; public GenderType Gender => gender; public string SelectAnimation => selectAnimation; }