using UnityEngine; public static class LocalPlayerData { public static ulong ID; public static string PlayerName; public static string Email; public static string AvatarID; public static string RoomID; static LocalPlayerData() { ID = (ulong) Random.Range(0, int.MaxValue); PlayerName = "Player_TEST" + Random.Range(1, 1000); RoomID = "Room1"; AvatarID = "char_james"; } public static void Set(UserLoginResult userLogin) { try { ID = ulong.Parse(userLogin.id); PlayerName = userLogin.login; Email = userLogin.email; AvatarID = userLogin.avatarId; RoomID = userLogin.roomId; } catch (System.FormatException) { Debug.Log("Conversion failed: Invalid format."); } catch (System.OverflowException) { Debug.Log("Conversion failed: Value is too large or too small."); } } }