using UnityEngine; using UnityEngine.UI; public class EmojiPopup : MonoBehaviour { [SerializeField] private Canvas canvas; [SerializeField] private Image image; public void Initialize(int emojiIndex) { image.sprite = GameManager.EmojiPopupData.Emojis[emojiIndex]; transform.localPosition = new Vector3(0, 2, 0); canvas.worldCamera = GameManager.MainCamera; } private void Update() { transform.rotation = Quaternion.Euler(45, 0, 0); } public void Delete() { Destroy(gameObject); } }