using UnityEngine; [CreateAssetMenu(menuName = "GameData/Character", fileName = "Character")] public class Character : ScriptableObject { public enum GenderType { Female, Male, Other } [SerializeField] private string idName; [SerializeField] private string visibleName; [SerializeField] private GameObject prefab; [SerializeField] private GenderType gender; public string IDName => idName; public string VisibleName => visibleName; public GameObject Prefab => prefab; public GenderType Gender => gender; }