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14 lines
398 B
14 lines
398 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "GameData/EmojiPopupData", fileName = "EmojiPopupData")]
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public class EmojiPopupData : ScriptableObject
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{
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[SerializeField] private EmojiPopup prefab;
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[SerializeField] private List<Sprite> emojis;
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public EmojiPopup Prefab => prefab;
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public List<Sprite> Emojis => emojis;
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}
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