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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimEmotesManager : TogglePanel
{
[Header("References")]
[SerializeField] private GameObject animationsPanel;
[SerializeField] private GameObject emojisPanel;
[SerializeField] private Transform emojiContent;
[Header("Data")]
[SerializeField] private EmojiPopupData emojiPopupData;
[SerializeField] private EmojiButton emojiButtonPrefab;
private void Start()
{
for (int i = 0; i < emojiPopupData.Emojis.Count; i++)
{
EmojiButton button = Instantiate(emojiButtonPrefab, emojiContent);
button.Initialize(emojiPopupData.Emojis[i], i);
}
}
public void PlayAnim(string anim)
{
GameManager.Instance.PlayAnim(anim);
}
public void SetAnimationPanel()
{
emojisPanel.SetActive(false);
animationsPanel.SetActive(true);
}
public void SetEmojiPanel()
{
animationsPanel.SetActive(false);
emojisPanel.SetActive(true);
}
}