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40 lines
1.0 KiB
40 lines
1.0 KiB
using UnityEngine;
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using Unity.Netcode;
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using System.Collections.Generic;
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public class AddonNetworkManager : MonoBehaviour
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{
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public static AddonNetworkManager Instance;
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public List<string> connectedUsers = new List<string>();
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private void Start()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject); // Optional: Keep this manager persistent across scenes.
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}
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else
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{
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Destroy(gameObject);
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}
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NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
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NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnected;
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}
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private void OnClientConnected(ulong clientId)
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{
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//connectedUsers.Add(clientId.ToString());
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//ChatManager.Instance.UpdateDropdownList();
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}
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private void OnClientDisconnected(ulong clientId)
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{
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//connectedUsers.Remove(clientId.ToString());
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//ChatManager.Instance.UpdateDropdownList();
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}
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}
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