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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LocationButton : MonoBehaviour
{
[SerializeField] private string location;
[Header("Components")]
[SerializeField] private Button button;
[SerializeField] private Image image;
private void Start()
{
Initialize();
}
public void Initialize()
{
button.onClick.AddListener(() =>
{
GameManager.Instance.LoadScene(location);
});
}
}