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using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
private void Awake()
{
if (Instance == null) Instance = this;
}
[Header("Managers")]
[SerializeField] private SceneLoader sceneLoader;
[SerializeField] private MainScreensManager mainScreensManager;
[Header("References")]
[SerializeField] private GameObject loadingScreen;
[SerializeField] private Camera mainCamera;
[Header("Data")]
[SerializeField] private CharactersList charactersList;
[SerializeField] private EmojiPopupData emojiPopupData;
[Header("TestButtons")]
[SerializeField] private Button serverBtn;
[SerializeField] private Button hostBtn;
[SerializeField] private Button clientBtn;
public static CharactersList CharactersList => Instance.charactersList;
public static EmojiPopupData EmojiPopupData => Instance.emojiPopupData;
public static Player LocalPlayer => InteractionManager.LocalPlayer;
public static Camera MainCamera => Instance.mainCamera;
private void Start()
{
serverBtn.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartServer();
});
hostBtn.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartHost();
});
clientBtn.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartClient();
});
}
public void LoadScene(string sceneName)
{
loadingScreen.SetActive(true);
sceneLoader.LoadScene(sceneName, ()=>
{
InitializePlayers();
loadingScreen.SetActive(false);
mainScreensManager.SetGameScreen();
});
}
public void InitializePlayers()
{
}
public void TestChangeChar(Character character)
{
LocalPlayer.SetCharacter(character);
}
public void TestAnim(string anim)
{
LocalPlayer.PlayAnimation(anim);
}
public void Lay()
{
LocalPlayer.Lay();
}
public void Sit()
{
LocalPlayer.Sit();
}
public void TestEmoji(int emoji)
{
LocalPlayer.SpawnEmoji(emoji);
}
}