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18 lines
377 B

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class RS_Button : RS_LabeledComponent
{
[SerializeField] private Button button;
[SerializeField] private UnityEvent onClick;
public Button Button => button;
private void Start()
{
button.onClick.AddListener(() =>
{
onClick.Invoke();
});
}
}