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- Додаткові фікси

- Відмова від старої системи звуків
master
Seraph 3 years ago
parent
commit
5de588be60
  1. 6
      Assets_DLL/Core/Ads/AdsManager.cs
  2. 336
      Assets_DLL/Core/Audio/AudioController.cs
  3. 207
      Assets_DLL/Core/Audio/AudioPlayer.cs
  4. 131
      Assets_DLL/Core/Audio/PlayAudioFile.cs
  5. 129
      Assets_DLL/Core/Core.csproj
  6. 128
      Assets_DLL/Core/Core.csproj.bak
  7. 1
      Assets_DLL/Core/CoreInitializer.cs
  8. 98
      Assets_DLL/Core/Tools/Pool/Particles/Particle.cs
  9. 53
      Assets_DLL/Core/Tools/Pool/Particles/ParticleData.cs
  10. 2
      Assets_DLL/Core/Tools/Pool/Particles/ParticleSpawner.cs
  11. 57
      Assets_DLL/Core/Tools/Pool/Particles/ParticlesPool.cs
  12. 5
      Assets_DLL/Core/obj/Core.csproj.nuget.dgspec.json
  13. 2
      Assets_DLL/Core/obj/Core.csproj.nuget.g.props
  14. 2
      Assets_DLL/Core/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs
  15. BIN
      Assets_DLL/Core/obj/Debug/netstandard2.0/Core.assets.cache
  16. BIN
      Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache
  17. 2
      Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache
  18. BIN
      Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll
  19. 5
      Assets_DLL/Core/obj/project.assets.json
  20. 2
      Assets_DLL/Core/obj/project.nuget.cache
  21. 131
      Assets_DLL/CoreEditor/CoreEditor.csproj
  22. 130
      Assets_DLL/CoreEditor/CoreEditor.csproj.bak
  23. 10
      Assets_DLL/CoreEditor/obj/CoreEditor.csproj.nuget.dgspec.json
  24. 2
      Assets_DLL/CoreEditor/obj/CoreEditor.csproj.nuget.g.props
  25. 2
      Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs
  26. BIN
      Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.assets.cache
  27. BIN
      Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache
  28. 2
      Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache
  29. BIN
      Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll
  30. 5
      Assets_DLL/CoreEditor/obj/project.assets.json
  31. 2
      Assets_DLL/CoreEditor/obj/project.nuget.cache

6
Assets_DLL/Core/Ads/AdsManager.cs

@ -161,9 +161,6 @@ namespace Core.Ads
public static bool IsRewardedReady() public static bool IsRewardedReady()
{ {
if (IsAdsDisabled())
return false;
if (_rewarded == null) if (_rewarded == null)
{ {
Debug.LogError("Ads bridge object does not implement IRewardedBridge"); Debug.LogError("Ads bridge object does not implement IRewardedBridge");
@ -183,9 +180,6 @@ namespace Core.Ads
{ {
Debug.Log("Called show rewarded"); Debug.Log("Called show rewarded");
if (IsAdsDisabled())
return;
if (_rewarded == null) if (_rewarded == null)
{ {
Debug.LogError("Ads bridge object does not implement IRewardedBridge"); Debug.LogError("Ads bridge object does not implement IRewardedBridge");

336
Assets_DLL/Core/Audio/AudioController.cs

@ -1,336 +0,0 @@
using Core.Localization;
using Core.Settings;
using Core.Tools.Saves;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Core.Audio
{
public static class AudioController
{
private static List<AudioPlayer> _audioPlayers = new List<AudioPlayer>();
private static Dictionary<string, AudioClip> _nonLocalizedSoundsDictionary = new Dictionary<string, AudioClip>();
private static Dictionary<SystemLanguage, Dictionary<string, AudioClip>> _localizedSoundDictionary = new Dictionary<SystemLanguage, Dictionary<string, AudioClip>>();
private static GameObject _parent = null;
internal static void Init()
{
_parent = new GameObject("[AudioController]");
GameObject.DontDestroyOnLoad(_parent);
AudioClip[] nonLocalizedSounds = Resources.LoadAll<AudioClip>("Audio/NonLocalizedSounds");
for (int i = 0; i < nonLocalizedSounds.Length; i++)
_nonLocalizedSoundsDictionary.Add(nonLocalizedSounds[i].name, nonLocalizedSounds[i]);
for (int l = 0; l < CoreSettings.data.availableLanguages.Count; l++)
{
SystemLanguage language = CoreSettings.data.availableLanguages[l];
Dictionary<string, AudioClip> voicesDictionary = new Dictionary<string, AudioClip>();
AudioClip[] voices = Resources.LoadAll<AudioClip>("CoreAudio/LocalizedSounds/" + language.ToString());
for (int i = 0; i < voices.Length; i++)
voicesDictionary.Add(voices[i].name, voices[i]);
_localizedSoundDictionary.Add(language, voicesDictionary);
}
}
public static AudioPlayer CreatePlayer(string clipName) =>
CreatePlayer(FindAudioClip(clipName));
#region AudioPlayer manager
public static AudioPlayer CreatePlayer(AudioClip clip)
{
if (clip == null)
return null;
AudioPlayer player = _audioPlayers.Where(p => p.AudioClip == null).FirstOrDefault();
if (player == null)
{
GameObject newPlayer = new GameObject("AudioPlayer");
newPlayer.transform.SetParent(_parent.transform);
newPlayer.AddComponent<AudioSource>();
player = newPlayer.AddComponent<AudioPlayer>();
player.OnNeedDestroy += DestroyPlayer;
_audioPlayers.Add(player);
}
player.Init(clip);
return player;
}
private static void DestroyPlayer(AudioPlayer player)
{
_audioPlayers.Remove(player);
GameObject gameObject = player.gameObject;
GameObject.Destroy(player);
player = gameObject.AddComponent<AudioPlayer>();
player.OnNeedDestroy += DestroyPlayer;
_audioPlayers.Add(player);
}
#endregion
#region Volume
public static void SetVolume(AudioGroup group, float volume)
{
SaveManager.SetFloat(group.ToString() + "_volume", volume);
for (int i = 0; i < _audioPlayers.Count; i++)
{
if (_audioPlayers[i].AudioClip != null && _audioPlayers[i].AudioGroup == group)
_audioPlayers[i].UpdateVolume();
}
}
public static float GetVolume(AudioGroup group) =>
SaveManager.GetFloat(group.ToString() + "_volume", 1f);
#endregion
#region Find player with parametres
public static AudioPlayer FindPlayer(string clipName)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayer(clip, -1, -1);
}
public static AudioPlayer FindPlayer(string clipName, AudioGroup group)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayer(clip, (int)group, -1);
}
public static AudioPlayer FindPlayer(string clipName, SourceType type)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayer(clip, -1, (int)type);
}
public static AudioPlayer FindPlayer(string clipName, AudioGroup group, SourceType type)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayer(clip, (int)group, (int)type);
}
public static AudioPlayer FindPlayer(AudioClip clip) =>
FindPlayer(clip, -1, -1);
public static AudioPlayer FindPlayer(AudioClip clip, AudioGroup group) =>
FindPlayer(clip, (int)group, -1);
public static AudioPlayer FindPlayer(AudioClip clip, SourceType type) =>
FindPlayer(clip, -1, (int)type);
public static AudioPlayer FindPlayer(AudioClip clip, AudioGroup group, SourceType type) =>
FindPlayer(clip, (int)group, (int)type);
public static AudioPlayer FindPlayer(AudioGroup group) =>
FindPlayer(null, (int)group, -1);
public static AudioPlayer FindPlayer(SourceType type) =>
FindPlayer(null, -1, (int)type);
public static AudioPlayer FindPlayer(AudioGroup group, SourceType type) =>
FindPlayer(null, (int)group, (int)type);
private static AudioPlayer FindPlayer(AudioClip clip, int group = -1, int type = -1)
{
AudioPlayer[] players = FindPlayers(clip, group, type);
if (players != null && players.Length > 0)
return players[0];
else
return null;
}
#endregion
#region Find players with parametres
public static AudioPlayer[] FindPlayers(string clipName)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayers(clip, -1, -1);
}
public static AudioPlayer[] FindPlayers(string clipName, AudioGroup group)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayers(clip, (int)group, -1);
}
public static AudioPlayer[] FindPlayers(string clipName, SourceType type)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayers(clip, -1, (int)type);
}
public static AudioPlayer[] FindPlayers(string clipName, AudioGroup group, SourceType type)
{
AudioClip clip = FindAudioClip(clipName);
if (clip == null)
return null;
return FindPlayers(clip, (int)group, (int)type);
}
public static AudioPlayer[] FindPlayers(AudioClip clip) =>
FindPlayers(clip, -1, -1);
public static AudioPlayer[] FindPlayers(AudioClip clip, AudioGroup group) =>
FindPlayers(clip, (int)group, -1);
public static AudioPlayer[] FindPlayers(AudioClip clip, SourceType type) =>
FindPlayers(clip, -1, (int)type);
public static AudioPlayer[] FindPlayers(AudioClip clip, AudioGroup group, SourceType type) =>
FindPlayers(clip, (int)group, (int)type);
public static AudioPlayer[] FindPlayers(AudioGroup group) =>
FindPlayers(null, (int)group, -1);
public static AudioPlayer[] FindPlayers(SourceType type) =>
FindPlayers(null, -1, (int)type);
public static AudioPlayer[] FindPlayers(AudioGroup group, SourceType type) =>
FindPlayers(null, (int)group, (int)type);
private static AudioPlayer[] FindPlayers(AudioClip clip, int group = -1, int type = -1)
{
AudioPlayer[] audioPlayers = new AudioPlayer[0];
if (clip != null && group != -1 && type != -1)
{
AudioGroup audioGroup = (AudioGroup)group;
SourceType sourceType = (SourceType)type;
audioPlayers = _audioPlayers.Where(p => p.AudioClip == clip && p.AudioGroup == audioGroup && p.SourceType == sourceType).ToArray();
return audioPlayers;
}
if (clip != null && group != -1 && type == -1)
{
AudioGroup audioGroup = (AudioGroup)group;
audioPlayers = _audioPlayers.Where(p => p.AudioClip == clip && p.AudioGroup == audioGroup).ToArray();
return audioPlayers;
}
if (clip != null && group == -1 && type != -1)
{
SourceType sourceType = (SourceType)type;
audioPlayers = _audioPlayers.Where(p => p.AudioClip == clip && p.SourceType == sourceType).ToArray();
return audioPlayers;
}
if (clip != null && group == -1 && type == -1)
{
SourceType sourceType = (SourceType)type;
audioPlayers = _audioPlayers.Where(p => p.AudioClip == clip).ToArray();
return audioPlayers;
}
if (clip == null && group != -1 && type != -1)
{
AudioGroup audioGroup = (AudioGroup)group;
SourceType sourceType = (SourceType)type;
audioPlayers = _audioPlayers.Where(p => p.AudioGroup == audioGroup && p.SourceType == sourceType).ToArray();
return audioPlayers;
}
if (clip == null && group != -1 && type == -1)
{
AudioGroup audioGroup = (AudioGroup)group;
audioPlayers = _audioPlayers.Where(p => p.AudioGroup == audioGroup).ToArray();
return audioPlayers;
}
if (clip == null && group == -1 && type != -1)
{
SourceType sourceType = (SourceType)type;
audioPlayers = _audioPlayers.Where(p => p.SourceType == sourceType).ToArray();
return audioPlayers;
}
return audioPlayers;
}
#endregion
public static AudioClip FindAudioClip(string clipName)
{
SystemLanguage language = LocalizationManager.CurrentLanguage;
AudioClip clip = _localizedSoundDictionary[language].Where(d => d.Key == clipName).FirstOrDefault().Value;
if (clip == null)
clip = _nonLocalizedSoundsDictionary.Where(d => d.Key == clipName).FirstOrDefault().Value;
if (clip == null)
Debug.LogError($"AudioController: clip \"{clipName}\" not found");
return clip;
}
}
}

207
Assets_DLL/Core/Audio/AudioPlayer.cs

@ -1,190 +1,77 @@
using Core.Settings; using UnityEngine;
using System; using UnityEngine.UI;
using System.Collections;
using UnityEngine;
namespace Core.Audio namespace Core.Audio
{ {
public enum SourceType
{
Type2D = 0,
Type3D = 1,
}
public enum AudioGroup
{
Music = 0,
Sound = 1,
Voice = 2,
}
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioSource))]
public sealed class AudioPlayer : MonoBehaviour public class AudioPlayer : MonoBehaviour
{ {
internal event Action<AudioPlayer> OnNeedDestroy = null; [SerializeField] private AudioClip[] _clips = new AudioClip[0];
private event Action _onComplete = null;
private AudioSource _audioSource = null;
private SourceType _sourceType = SourceType.Type2D;
private AudioGroup _group = AudioGroup.Sound;
private float _customVolume = 1f;
private bool _isLoop = false;
private Transform _target = null;
private Coroutine _playCoroutine = null;
public AudioClip AudioClip => (_audioSource != null) ? _audioSource.clip : null;
public SourceType SourceType => _sourceType;
public AudioGroup AudioGroup => _group;
public float CustomVolume => _customVolume;
public bool IsPlaying => _audioSource != null && _audioSource.clip != null && _audioSource.isPlaying;
public bool IsLoop => _isLoop;
public Transform Target => _target;
internal void Init(AudioClip clip)
{
_audioSource = GetComponent<AudioSource>();
_onComplete = null; [Space]
_audioSource.playOnAwake = false; [SerializeField] private float _delayForPlay = 0f;
_audioSource.Stop();
SetGroup(AudioGroup.Sound);
SetLoop(false);
SetCustomVolume(1f);
SetSource(SourceType.Type2D);
SetTarget(null);
SetMinDistance(0f);
SetMaxDistance(0f);
UpdateVolume();
_audioSource.clip = clip;
}
internal void UpdateVolume() =>
_audioSource.volume = _customVolume * AudioController.GetVolume(_group) * CoreSettings.data.volume[(int)_group];
public void Stop()
{
_audioSource.Stop();
_audioSource.clip = null;
if (_playCoroutine != null) [Header("Flags")]
StopCoroutine(_playCoroutine);
OnNeedDestroy?.Invoke(this);
}
private void Update()
{
if (_sourceType == SourceType.Type3D && _target != null)
transform.position = _target.position;
else
transform.localPosition = Vector3.zero;
}
public AudioPlayer SetSource(SourceType type)
{
_sourceType = type;
if (_sourceType == SourceType.Type2D)
{
_audioSource.spatialBlend = 0f;
_audioSource.rolloffMode = AudioRolloffMode.Linear;
}
else
{
_audioSource.spatialBlend = 1f;
_audioSource.rolloffMode = AudioRolloffMode.Custom;
_audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, AnimationCurve.Linear(0f, 1f, 1f, 0f));
}
return this; [SerializeField] private bool _playOnEnable = false;
} [SerializeField] private bool _playOnClick = false;
[SerializeField] private bool _playWithParticle = false;
public AudioPlayer SetTarget(Transform target) private AudioSource _source = null;
{ private ParticleSystem _particle = null;
_target = target; private Button _button = null;
return this;
}
public AudioPlayer SetMinDistance(float minDistance) private bool _lastParticleState = false;
{
_audioSource.minDistance = minDistance;
return this;
}
public AudioPlayer SetMaxDistance(float maxDistance)
{
_audioSource.maxDistance = maxDistance;
return this;
}
public AudioPlayer SetCustomVolume(float volume) private void Awake()
{ {
_customVolume = volume; _source = GetComponent<AudioSource>();
_particle = GetComponent<ParticleSystem>();
_button = GetComponent<Button>();
UpdateVolume(); _source.playOnAwake = false;
_source.Stop();
return this; if (_button != null && _playOnClick)
_button.onClick.AddListener(Play);
} }
public AudioPlayer SetGroup(AudioGroup group) private void OnDestroy() =>
{ _source.Stop();
_group = group;
UpdateVolume();
return this; private void OnEnable()
}
public AudioPlayer SetLoop(bool loop)
{ {
_isLoop = loop; if (_playOnEnable)
Play();
_audioSource.loop = _isLoop;
return this;
} }
public AudioPlayer OnComplete(Action onComplete) private void Update()
{ {
_onComplete += onComplete; if (_playWithParticle)
{
return this; if (_lastParticleState != _particle.isPlaying)
{
if (_particle.isPlaying)
Play();
else
Stop();
}
}
} }
public AudioPlayer Play() => private void PlayClipWithDelay()
Play(0f);
public AudioPlayer Play(float delay)
{ {
_playCoroutine = StartCoroutine(PlayCoroutine(delay)); AudioClip clipToPlay = _clips[Random.Range(0, _clips.Length)];
return this; _source.clip = clipToPlay;
_source.Play();
} }
private IEnumerator PlayCoroutine(float delay) public void Play() =>
{ Invoke("PlayClipWithDelay", _delayForPlay);
if (_audioSource.isPlaying)
yield break;
if (delay > 0f)
yield return new WaitForSeconds(delay);
_audioSource.Play();
if (_isLoop)
yield break;
while (_audioSource.isPlaying) public void Stop() =>
yield return null; _source.Stop();
_onComplete?.Invoke();
Stop();
}
} }
} }

131
Assets_DLL/Core/Audio/PlayAudioFile.cs

@ -1,131 +0,0 @@
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace Core.Audio
{
public sealed class PlayAudioFile : MonoBehaviour
{
public enum PlayType
{
OnActivate = 0,
OnClickButton = 1,
OnClickCollider = 2,
OnPlayParticle = 3,
}
[SerializeField] private SourceType _sourceType = SourceType.Type2D;
[SerializeField] private AudioGroup _audioFileType = AudioGroup.Music;
[SerializeField] private PlayType _playType = PlayType.OnActivate;
[SerializeField] private float _startDelay = 0f;
[SerializeField] private float _customVolume = 1f;
[SerializeField] private bool _loop = false;
[SerializeField] private float _minDistance = 0f;
[SerializeField] private float _maxDistance = 100f;
[SerializeField] private string[] _audioFileNames = new string[0];
private ParticleSystem _particleSystem = null;
private Button _button = null;
private bool _isPlaying = false;
private AudioPlayer _currentPlayer = null;
private void Awake()
{
switch (_playType)
{
case PlayType.OnClickButton:
_button = GetComponent<Button>();
_button.onClick.AddListener(() =>
{
Play();
});
break;
}
}
private void OnEnable()
{
_particleSystem = GetComponent<ParticleSystem>();
if (_particleSystem == null)
_particleSystem = GetComponentInChildren<ParticleSystem>();
switch (_playType)
{
case PlayType.OnActivate:
Play();
break;
}
}
private void OnDisable()
{
if (_loop && _currentPlayer != null)
_currentPlayer.Stop();
}
private IEnumerator Start()
{
while (true)
{
switch (_playType)
{
case PlayType.OnPlayParticle:
while (!_particleSystem.isPlaying)
yield return null;
Play();
while (_particleSystem.isPlaying || _isPlaying)
yield return null;
break;
}
yield return null;
}
}
private void OnMouseDown()
{
if (_isPlaying || _playType != PlayType.OnClickCollider)
return;
Play();
}
private void Play()
{
_isPlaying = true;
if (_audioFileType == AudioGroup.Music)
{
AudioPlayer[] player = AudioController.FindPlayers(AudioGroup.Music);
for(int i = 0; i < player.Length; i++)
player[i].Stop();
}
if (_sourceType == SourceType.Type2D)
_maxDistance = 0;
AudioController.CreatePlayer(_audioFileNames[Random.Range(0, _audioFileNames.Length)])
.SetSource(_sourceType)
.SetGroup(_audioFileType)
.SetCustomVolume(_customVolume)
.SetLoop(_loop)
.SetTarget(transform)
.SetMinDistance(_minDistance)
.SetMaxDistance(_maxDistance)
.OnComplete(() => _isPlaying = false)
.Play(_startDelay);
}
}
}

129
Assets_DLL/Core/Core.csproj

@ -15,103 +15,100 @@
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128
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</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2019.4.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2019.4.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Purchasing"> <Reference Include="UnityEngine.Purchasing">
<HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath> <HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath>
@ -120,100 +120,100 @@
<HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.Stores.dll</HintPath> <HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.Stores.dll</HintPath>
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1
Assets_DLL/Core/CoreInitializer.cs

@ -30,7 +30,6 @@ namespace Core
PurchaseManager.Init(); PurchaseManager.Init();
AdsManager.Init(); AdsManager.Init();
LocalizationManager.Init(); LocalizationManager.Init();
AudioController.Init();
SceneLoader.Init(); SceneLoader.Init();
} }
} }

98
Assets_DLL/Core/Tools/Pool/Particles/Particle.cs

@ -1,54 +1,86 @@
using System; using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Core.Tools.Pool.Particles namespace Core.Tools.Pool.Particles
{ {
[Serializable] public sealed class Particle : MonoBehaviour
public sealed class Particle
{ {
[SerializeField] private string _id = "particle"; private ParticleSystem _system = null;
[SerializeField] private ParticleSystem _prefab = null; public bool IsPlaying => _system.isPlaying;
[SerializeField] private int _startCount = 1; public float Time => _system.time;
private ParticleSystem[] _pool = new ParticleSystem[0]; private Transform _target = null;
private Transform _summonParent = null; private Vector3 _offsetPosition = Vector3.zero;
private Quaternion _offsetRotation = Quaternion.identity;
private Vector3 _offsetScale = Vector3.zero;
public string ID => _id; internal void Init(ParticleSystem system) =>
_system = system;
public void Init(Transform summonParent) internal void UpdatePosition()
{ {
_summonParent = summonParent; if (_target != null)
UpdatePositionForce();
_pool = new ParticleSystem[_startCount]; }
for (int i = 0; i < _startCount; i++) internal void UpdatePositionForce()
_pool[i] = GameObject.Instantiate(_prefab, _summonParent); {
if (_target == null)
{
transform.position = _offsetPosition;
transform.rotation = _offsetRotation;
transform.localScale = _offsetScale;
}
else
{
transform.position = _target.TransformPoint(_offsetPosition);
transform.rotation = _target.rotation * _offsetRotation;
transform.localScale = new Vector3(_target.lossyScale.x * _offsetScale.x, _target.lossyScale.y * _offsetScale.y, _target.lossyScale.z * _offsetScale.z);
}
} }
public ParticleSystem GetParticleFromPool() internal Particle Reset()
{ {
ParticleSystem particle = _pool.Where(p => p != null && !p.isPlaying).FirstOrDefault(); _target = null;
/*ParticleSystem[] newArray = new ParticleSystem[_pool.Length + 1]; _offsetScale = Vector3.one;
_offsetPosition = Vector3.zero;
_offsetRotation = Quaternion.identity;
for (int i = 0; i < _pool.Length; i++) return this;
newArray[i] = _pool[i]; }
internal Particle SetTarget(Transform target)
{
_target = target;
return this;
}
if (particle == null) internal Particle SetScale(Vector3 scale)
{ {
particle = GameObject.Instantiate(_prefab, _summonParent); _offsetScale = scale;
newArray[_pool.Length] = particle; return this;
} }
internal Particle SetPosition(Vector3 position)
{
_offsetPosition = position;
return this;
}
_pool = newArray;*/ internal Particle SetRotation(Quaternion rotation)
{
_offsetRotation = rotation;
return this;
}
internal Particle Play()
{
UpdatePositionForce();
if (particle == null) _system.Play();
particle = _pool.Aggregate((curMax, p) => (curMax == null || p.time > curMax.time ? p : curMax));
return particle; return this;
} }
} }
} }

53
Assets_DLL/Core/Tools/Pool/Particles/ParticleData.cs

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static UnityEngine.ParticleSystem;
namespace Core.Tools.Pool.Particles
{
[Serializable]
internal sealed class ParticleData
{
[SerializeField] private string _id = "particle";
[SerializeField] private ParticleSystem _prefab = null;
[SerializeField] private int _startCount = 1;
private List<Particle> _pool = new List<Particle>();
private Transform _summonParent = null;
public string ID => _id;
internal void Init(Transform summonParent)
{
_summonParent = summonParent;
for (int i = 0; i < _startCount; i++)
AddNewParticle();
}
internal Particle GetParticleFromPool()
{
Particle particle = _pool.Where(p => p != null && !p.IsPlaying).FirstOrDefault();
if (particle == null)
particle = AddNewParticle();
return particle;
}
private Particle AddNewParticle()
{
ParticleSystem system = GameObject.Instantiate(_prefab, _summonParent);
Particle particle = system.gameObject.AddComponent<Particle>();
particle.Init(system);
_pool.Add(particle);
return particle;
}
}
}

2
Assets_DLL/Core/Tools/Pool/Particles/ParticleSpawner.cs

@ -14,6 +14,6 @@ namespace Core.Tools.Pool.Particles
} }
public void Spawn() => public void Spawn() =>
ParticlesPool.PlayParticle(_particleName, transform.position, transform.rotation, Vector3.one, transform); ParticlesPool.PlayParticle(_particleName, Vector3.zero, Quaternion.identity, Vector3.one, transform);
} }
} }

57
Assets_DLL/Core/Tools/Pool/Particles/ParticlesPool.cs

@ -1,5 +1,4 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
@ -18,32 +17,50 @@ namespace Core.Tools.Pool.Particles
return _current._particles.Select(p => p.ID).ToArray(); return _current._particles.Select(p => p.ID).ToArray();
} }
public static ParticleSystem PlayParticle(string id, Vector3 position, Quaternion rotation, Vector3 scale, Transform parent) public static Particle PlayParticle(string id, Vector3 position, Quaternion rotation, Vector3 scale) =>
PlayParticle(id, position, rotation, scale, null);
public static Particle PlayParticle(string id, Vector3 localPosition, Quaternion localRotation, Vector3 localScale, Transform target)
{ {
if (_current == null) if (_current == null)
throw new ArgumentNullException("ParticlesPool not found on scene"); {
Debug.LogError("ParticlesPool not found on scene");
return null;
}
Particle particle = _current._particles.Where(p => p.ID == id).FirstOrDefault(); ParticleData particleData = _current._particles.Where(p => p.ID == id).FirstOrDefault();
if (particle == null) if (particleData == null)
throw new KeyNotFoundException($"Particle with id={id} not found!!!"); {
Debug.LogError($"ParticleData with id={id} not found!!!");
return null;
}
ParticleSystem particleSystem = particle.GetParticleFromPool(); Particle particle = particleData.GetParticleFromPool();
if (particleSystem == null) if (particle == null)
{
Debug.LogError($"ParticleData with id={id} not created!!!");
return null; return null;
}
particleSystem.transform.SetParent(parent); particle
particleSystem.transform.position = position; .Reset()
particleSystem.transform.rotation = rotation; .SetTarget(target)
particleSystem.transform.localScale = scale; .SetPosition(localPosition)
.SetRotation(localRotation)
.SetScale(localScale)
.Play();
particleSystem.Play(); if (!_current._particlesInUse.Contains(particle))
_current._particlesInUse.Add(particle);
return particleSystem; return particle;
} }
[SerializeField] private Particle[] _particles = new Particle[0]; [SerializeField] private ParticleData[] _particles = new ParticleData[0];
private List<Particle> _particlesInUse = new List<Particle>();
private void OnEnable() => private void OnEnable() =>
_current = this; _current = this;
@ -56,5 +73,13 @@ namespace Core.Tools.Pool.Particles
for (int i = 0; i < _particles.Length; i++) for (int i = 0; i < _particles.Length; i++)
_particles[i].Init(transform); _particles[i].Init(transform);
} }
private void Update()
{
transform.localScale = Vector3.one;
for (int i = 0; i < _particlesInUse.Count; i++)
_particlesInUse[i].UpdatePosition();
}
} }
} }

5
Assets_DLL/Core/obj/Core.csproj.nuget.dgspec.json

@ -53,11 +53,12 @@
"net47", "net47",
"net471", "net471",
"net472", "net472",
"net48" "net48",
"net481"
], ],
"assetTargetFallback": true, "assetTargetFallback": true,
"warn": true, "warn": true,
"runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\6.0.302\\RuntimeIdentifierGraph.json" "runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
} }
} }
} }

2
Assets_DLL/Core/obj/Core.csproj.nuget.g.props

@ -7,7 +7,7 @@
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot> <NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Seraph\.nuget\packages\</NuGetPackageFolders> <NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Seraph\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle> <NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.2.1</NuGetToolVersion> <NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.4.0</NuGetToolVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' "> <ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Seraph\.nuget\packages\" /> <SourceRoot Include="C:\Users\Seraph\.nuget\packages\" />

2
Assets_DLL/Core/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs

@ -1,4 +1,4 @@
// <autogenerated /> // <autogenerated />
using System; using System;
using System.Reflection; using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]

BIN
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.assets.cache

Binary file not shown.

BIN
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache

Binary file not shown.

2
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache

@ -1 +1 @@
e79d925b831775a6b5acbedb7a2f92dcde277ce4 773a4196594e792408d2cdc64f8007606332b05f

BIN
Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll

Binary file not shown.

5
Assets_DLL/Core/obj/project.assets.json

@ -231,11 +231,12 @@
"net47", "net47",
"net471", "net471",
"net472", "net472",
"net48" "net48",
"net481"
], ],
"assetTargetFallback": true, "assetTargetFallback": true,
"warn": true, "warn": true,
"runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\6.0.302\\RuntimeIdentifierGraph.json" "runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
} }
} }
} }

2
Assets_DLL/Core/obj/project.nuget.cache

@ -1,6 +1,6 @@
{ {
"version": 2, "version": 2,
"dgSpecHash": "dRTQ0/v/QuBtIq8MfQA+r4fbfv8Hwnn8YcYMcAnS6LI5XA9+H99Z53I8bjM/WdUKRiOsSZ61oWySXMHRz2/DJg==", "dgSpecHash": "6cvMjV5Ld3T/J6xNTBNwxrOHhNvnZh57S0ooJVSOrl7/JqbUweS3T2HCayFBnz/685R5u1OjKrRUDK4hPCgDJA==",
"success": true, "success": true,
"projectFilePath": "C:\\Users\\Seraph\\Desktop\\Prototype\\Assets_DLL\\Core\\Core.csproj", "projectFilePath": "C:\\Users\\Seraph\\Desktop\\Prototype\\Assets_DLL\\Core\\Core.csproj",
"expectedPackageFiles": [ "expectedPackageFiles": [

131
Assets_DLL/CoreEditor/CoreEditor.csproj

@ -19,106 +19,103 @@
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</Reference> </Reference>
<Reference Include="Unity.Cecil.Mdb"> <Reference Include="Unity.Cecil.Mdb">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\Unity.Cecil.Mdb.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEngine\Unity.Cecil.Mdb.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Cecil.Pdb"> <Reference Include="Unity.Cecil.Pdb">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\Unity.Cecil.Pdb.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEngine\Unity.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Unity.Legacy.NRefactory">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\Unity.Legacy.NRefactory.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEditor.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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</Reference> </Reference>
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</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.38f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2020.3.43f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Purchasing"> <Reference Include="UnityEngine.Purchasing">
<HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath> <HintPath>..\..\Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath>
@ -127,100 +124,100 @@
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10
Assets_DLL/CoreEditor/obj/CoreEditor.csproj.nuget.dgspec.json

@ -57,11 +57,12 @@
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"net471", "net471",
"net472", "net472",
"net48" "net48",
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], ],
"assetTargetFallback": true, "assetTargetFallback": true,
"warn": true, "warn": true,
"runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\6.0.302\\RuntimeIdentifierGraph.json" "runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
} }
} }
}, },
@ -114,11 +115,12 @@
"net47", "net47",
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"net48" "net48",
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} }

2
Assets_DLL/CoreEditor/obj/CoreEditor.csproj.nuget.g.props

@ -7,7 +7,7 @@
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot> <NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Seraph\.nuget\packages\</NuGetPackageFolders> <NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Seraph\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle> <NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.2.1</NuGetToolVersion> <NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.4.0</NuGetToolVersion>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' "> <ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Seraph\.nuget\packages\" /> <SourceRoot Include="C:\Users\Seraph\.nuget\packages\" />

2
Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs

@ -1,4 +1,4 @@
// <autogenerated /> // <autogenerated />
using System; using System;
using System.Reflection; using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]

BIN
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BIN
Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache

Binary file not shown.

2
Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache

@ -1 +1 @@
f2d2b287343c0aea3b8f18dbfa4e1e191225142e e90e1d7ea4c74eec1bdec271d766ed0a740f70bc

BIN
Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll

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5
Assets_DLL/CoreEditor/obj/project.assets.json

@ -251,11 +251,12 @@
"net47", "net47",
"net471", "net471",
"net472", "net472",
"net48" "net48",
"net481"
], ],
"assetTargetFallback": true, "assetTargetFallback": true,
"warn": true, "warn": true,
"runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\6.0.302\\RuntimeIdentifierGraph.json" "runtimeIdentifierGraphPath": "c:\\program files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
} }
} }
} }

2
Assets_DLL/CoreEditor/obj/project.nuget.cache

@ -1,6 +1,6 @@
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"success": true, "success": true,
"projectFilePath": "C:\\Users\\Seraph\\Desktop\\Prototype\\Assets_DLL\\CoreEditor\\CoreEditor.csproj", "projectFilePath": "C:\\Users\\Seraph\\Desktop\\Prototype\\Assets_DLL\\CoreEditor\\CoreEditor.csproj",
"expectedPackageFiles": [ "expectedPackageFiles": [

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