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+ enabled: 0 + settings: + Exclude Android: 0 + Exclude Editor: 0 + Exclude Linux64: 0 + Exclude OSXUniversal: 0 + Exclude Win: 0 + Exclude Win64: 0 + Exclude iOS: 0 + - first: + Android: Android + second: + enabled: 1 + settings: + CPU: ARMv7 - first: Any: second: @@ -19,15 +37,50 @@ PluginImporter: - first: Editor: Editor second: - enabled: 0 + enabled: 1 settings: + CPU: AnyCPU DefaultValueInitialized: true + OS: AnyOS + - first: + Standalone: Linux64 + second: + enabled: 1 + settings: + CPU: x86_64 + - first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: x86_64 + - first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: x86 + - first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: x86_64 - first: Windows Store Apps: WindowsStoreApps second: enabled: 0 settings: CPU: AnyCPU + - first: + iPhone: iOS + second: + enabled: 1 + settings: + AddToEmbeddedBinaries: false + CPU: AnyCPU + CompileFlags: + FrameworkDependencies: userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Prototype/Core/CoreEditor.dll b/Assets/Prototype/Core/CoreEditor.dll index 93dd617..f09db41 100644 Binary files a/Assets/Prototype/Core/CoreEditor.dll and b/Assets/Prototype/Core/CoreEditor.dll differ diff --git a/Assets/Prototype/Core/CoreEditor.dll.meta b/Assets/Prototype/Core/CoreEditor.dll.meta index d2a377e..351fddf 100644 --- a/Assets/Prototype/Core/CoreEditor.dll.meta +++ b/Assets/Prototype/Core/CoreEditor.dll.meta @@ -8,8 +8,8 @@ PluginImporter: defineConstraints: [] isPreloaded: 0 isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 + isExplicitlyReferenced: 1 + validateReferences: 0 platformData: - first: : Any diff --git a/Assets/Prototype/Custumization/Scenes/Test.unity b/Assets/Prototype/Custumization/Scenes/Test.unity index e17221e..eb986bd 100644 --- a/Assets/Prototype/Custumization/Scenes/Test.unity +++ b/Assets/Prototype/Custumization/Scenes/Test.unity @@ -199,6 +199,7 @@ GameObject: - component: 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outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_3: W +--- !u!4 &2131141860 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2131141857} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1323650539} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets_DLL/Core/Core.csproj b/Assets_DLL/Core/Core.csproj index 88cabf5..1e9361e 100644 --- a/Assets_DLL/Core/Core.csproj +++ b/Assets_DLL/Core/Core.csproj @@ -215,4 +215,8 @@ + + + + diff --git a/Assets_DLL/Core/CoreInitializer.cs b/Assets_DLL/Core/CoreInitializer.cs index 9ace792..fa64592 100644 --- a/Assets_DLL/Core/CoreInitializer.cs +++ b/Assets_DLL/Core/CoreInitializer.cs @@ -9,7 +9,7 @@ namespace Core { internal sealed class CoreInitializer { - [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] private static void Init() { PurchaseManager.Init(); diff --git a/Assets_DLL/Core/IAP/PurchaseManager.cs b/Assets_DLL/Core/IAP/PurchaseManager.cs index 1ffd82b..de58aec 100644 --- a/Assets_DLL/Core/IAP/PurchaseManager.cs +++ b/Assets_DLL/Core/IAP/PurchaseManager.cs @@ -6,7 +6,7 @@ namespace Core.IAP { public sealed class PurchaseManager : MonoBehaviour { - private static PurchaseManager _instance = null; + private static PurchaseManager _current = null; private static PurchaseManagerBase _purchaseManager = null; public static event Action OnPurchaseSuccess = null; @@ -14,10 +14,10 @@ namespace Core.IAP internal static void Init() { - GameObject gameObject = new GameObject("[SceneLoader]"); - _instance = gameObject.AddComponent(); + GameObject gameObject = new GameObject("[PurchaseManager]"); + _current = gameObject.AddComponent(); - DontDestroyOnLoad(_instance); + DontDestroyOnLoad(_current); _purchaseManager = new PurchaseManagerBase(); _purchaseManager.InitializePurchasing(); @@ -35,7 +35,7 @@ namespace Core.IAP public static void Buy(string productId) { if (Application.isEditor) - _instance.TryPurchaseInEditor(productId); + _current.TryPurchaseInEditor(productId); else _purchaseManager.BuyProduct(productId); } diff --git a/Assets_DLL/Core/Localization/LocalizationManager.cs b/Assets_DLL/Core/Localization/LocalizationManager.cs index ca61b56..1f4b88c 100644 --- a/Assets_DLL/Core/Localization/LocalizationManager.cs +++ b/Assets_DLL/Core/Localization/LocalizationManager.cs @@ -34,20 +34,42 @@ namespace Core.Localization if (CoreSettings.data.localizationTable != null) { - if (_table == null) - { - _table = new CSVDataTable(); - _table.ReadFromTextAsset(CoreSettings.data.localizationTable); - } + _table = new CSVDataTable(); + _table.ReadFromTextAsset(CoreSettings.data.localizationTable); for (int i = 0; i < _table.RowCount; i++) { List senteces = _table.GetRow(i); keys.Add(senteces[0]); } + + return keys; } + else + throw new ArgumentNullException("CSV is null"); + } + } - return keys; + public static IReadOnlyList Languages + { + get + { + List languages = new List(); + + if (CoreSettings.data.localizationTable != null) + { + _table = new CSVDataTable(); + _table.ReadFromTextAsset(CoreSettings.data.localizationTable); + + IReadOnlyList languagesString = _table.Header; + + for (int i = 1; i < languagesString.Count; i++) + languages.Add((SystemLanguage)Enum.Parse(typeof(SystemLanguage), languagesString[i])); + + return languages; + } + else + throw new ArgumentNullException("CSV is null"); } } diff --git a/Assets_DLL/Core/SceneManagement/SceneLoader.cs b/Assets_DLL/Core/SceneManagement/SceneLoader.cs index 36f2b54..0993297 100644 --- a/Assets_DLL/Core/SceneManagement/SceneLoader.cs +++ b/Assets_DLL/Core/SceneManagement/SceneLoader.cs @@ -10,7 +10,7 @@ namespace Core.SceneManagement { public sealed class SceneLoader : MonoBehaviour { - private static SceneLoader _instance = null; + private static SceneLoader _current = null; public static event Action OnLoadedStart; public static event Action OnLoadedComplete; @@ -26,18 +26,28 @@ namespace Core.SceneManagement internal static void Init() { GameObject gameObject = new GameObject("[SceneLoader]"); - _instance = gameObject.AddComponent(); + _current = gameObject.AddComponent(); - DontDestroyOnLoad(_instance); + DontDestroyOnLoad(_current); - if (SceneManager.GetActiveScene().name == "Init") + _currentScene = SceneManager.GetActiveScene().name; + + if (_currentScene == "Init") { - _currentLoadingScreen = Instantiate(CoreSettings.data.mainLoadingScreen, _instance.transform); + _currentLoadingScreen = Instantiate(CoreSettings.data.mainLoadingScreen, _current.transform); _currentLoadingScreen.Fade.alpha = 0f; _currentLoadingScreen.MainPanel.SetActive(false); LoadScene(CoreSettings.data.firstScene); } + else + { + if (CoreSettings.data.needBanner) + { + if (CoreSettings.data.bannerSettings.Where(s => s.scene == CurrentScene).Count() > 0) + AdsManager.ShowBanner(CoreSettings.data.bannerSettings.Where(s => s.scene == CurrentScene).FirstOrDefault().positions); + } + } } public static void LoadScene(string scene) @@ -47,7 +57,7 @@ namespace Core.SceneManagement OnLoadedStart?.Invoke(scene); - _instance.StartCoroutine(StartLoad(scene)); + _current.StartCoroutine(StartLoad(scene)); } private static IEnumerator StartLoad(string scene) @@ -60,15 +70,15 @@ namespace Core.SceneManagement if (_currentLoadingScreen == null) { if (CoreSettings.data.loadingScreenForRandom.Count != 0) - _currentLoadingScreen = Instantiate(CoreSettings.data.loadingScreenForRandom[UnityEngine.Random.Range(0, CoreSettings.data.loadingScreenForRandom.Count)], _instance.transform); + _currentLoadingScreen = Instantiate(CoreSettings.data.loadingScreenForRandom[UnityEngine.Random.Range(0, CoreSettings.data.loadingScreenForRandom.Count)], _current.transform); else - _currentLoadingScreen = Instantiate(CoreSettings.data.mainLoadingScreen, _instance.transform); + _currentLoadingScreen = Instantiate(CoreSettings.data.mainLoadingScreen, _current.transform); _currentLoadingScreen.Fade.alpha = 0f; _currentLoadingScreen.MainPanel.SetActive(false); } - yield return _instance.StartCoroutine(FadeLoadingScreen(1, CoreSettings.data.fadeDuration)); + yield return _current.StartCoroutine(FadeLoadingScreen(1, CoreSettings.data.fadeDuration)); string fromScene = _currentScene; @@ -87,7 +97,7 @@ namespace Core.SceneManagement _currentLoadingScreen.MainPanel.SetActive(true); - yield return _instance.StartCoroutine(FadeLoadingScreen(0, CoreSettings.data.fadeDuration)); + yield return _current.StartCoroutine(FadeLoadingScreen(0, CoreSettings.data.fadeDuration)); OnFadeScreenVisibleChanged?.Invoke(true); @@ -106,11 +116,11 @@ namespace Core.SceneManagement yield return null; } - yield return _instance.StartCoroutine(FadeLoadingScreen(1, CoreSettings.data.fadeDuration)); + yield return _current.StartCoroutine(FadeLoadingScreen(1, CoreSettings.data.fadeDuration)); _currentLoadingScreen.MainPanel.SetActive(false); - yield return _instance.StartCoroutine(FadeLoadingScreen(0, CoreSettings.data.fadeDuration)); + yield return _current.StartCoroutine(FadeLoadingScreen(0, CoreSettings.data.fadeDuration)); OnFadeScreenVisibleChanged?.Invoke(false); diff --git a/Assets_DLL/Core/Tools/AspectAdapters/CameraVerticalStretchingAdapter.cs b/Assets_DLL/Core/Tools/AspectAdapters/CameraVerticalStretchingAdapter.cs new file mode 100644 index 0000000..52bed19 --- /dev/null +++ b/Assets_DLL/Core/Tools/AspectAdapters/CameraVerticalStretchingAdapter.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace Core.Tools.AspectAdapters +{ + [ExecuteInEditMode] + [RequireComponent(typeof(Camera))] + public class CameraVerticalStretchingAdapter : MonoBehaviour + { + [SerializeField] private float _standartCameraSize = 11.75f; + [SerializeField] private float _standartCameraAngle = 60f; + + [SerializeField] private Camera _camera = null; + + private void Reset() => + _camera = GetComponent(); + + private void Awake() => + SetCameraSize(); + + private void Update() + { + if (Application.isEditor) + SetCameraSize(); + } + + private void SetCameraSize() + { + if (_camera.orthographic) + { + float newSize = _standartCameraSize / _camera.aspect; + + if (_camera.orthographicSize != newSize) + _camera.orthographicSize = newSize; + } + else + { + float newAngle = _standartCameraAngle / _camera.aspect; + + if (_camera.fieldOfView != newAngle) + _camera.fieldOfView = newAngle; + } + } + } +} \ No newline at end of file diff --git a/Assets_DLL/Core/Tools/AspectAdapters/CanvasAspectAdapter.cs b/Assets_DLL/Core/Tools/AspectAdapters/CanvasAspectAdapter.cs new file mode 100644 index 0000000..19167e5 --- /dev/null +++ b/Assets_DLL/Core/Tools/AspectAdapters/CanvasAspectAdapter.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEngine.UI; +using System; + +namespace Core.Tools.AspectAdapters +{ + [ExecuteInEditMode] + [RequireComponent(typeof(CanvasScaler))] + public sealed class CanvasAspectAdapter : MonoBehaviour + { + [SerializeField] private CanvasScaler _canvasScaler = null; + + private void Reset() => + _canvasScaler = GetComponent(); + + private void Awake() + { + _canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + _canvasScaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight; + + SetCanvasAspect(); + } + + private void Update() + { + if (Application.isEditor) + SetCanvasAspect(); + } + + private void SetCanvasAspect() + { + if (Camera.main == null) + throw new ArgumentNullException("MainCamera not found"); + + if (Camera.main.aspect < (_canvasScaler.referenceResolution.x / _canvasScaler.referenceResolution.y)) + _canvasScaler.matchWidthOrHeight = 0f; + else + _canvasScaler.matchWidthOrHeight = 1f; + } + } +} \ No newline at end of file diff --git a/Assets_DLL/Core/Tools/Pool/Particles/Particle.cs b/Assets_DLL/Core/Tools/Pool/Particles/Particle.cs new file mode 100644 index 0000000..ce3e090 --- /dev/null +++ b/Assets_DLL/Core/Tools/Pool/Particles/Particle.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace Core.Tools.Pool.Particles +{ + [Serializable] + public sealed class Particle + { + [SerializeField] private string _id = "particle"; + [SerializeField] private ParticleSystem _prefab = null; + [SerializeField] private int _startCount = 1; + + private List _pool = new List(); + + private Transform _summonParent = null; + + public string ID => _id; + + public void Init(Transform summonParent) + { + _summonParent = summonParent; + + for (int i = 0; i < _startCount; i++) + _pool.Add(GameObject.Instantiate(_prefab, _summonParent)); + } + + public ParticleSystem GetParticleFromPool() + { + ParticleSystem particle = _pool.Where(p => p != null && !p.isPlaying).FirstOrDefault(); + + if (particle == null) + { + particle = GameObject.Instantiate(_prefab, _summonParent); + _pool.Add(particle); + } + + return particle; + } + } +} \ No newline at end of file diff --git a/Assets_DLL/Core/Tools/Pool/Particles/ParticleSpawner.cs b/Assets_DLL/Core/Tools/Pool/Particles/ParticleSpawner.cs new file mode 100644 index 0000000..c29b4d1 --- /dev/null +++ b/Assets_DLL/Core/Tools/Pool/Particles/ParticleSpawner.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +namespace Core.Tools.Pool.Particles +{ + public sealed class ParticleSpawner : MonoBehaviour + { + [SerializeField] private string _particleName = ""; + [SerializeField] private bool _spawnOnAwake = true; + + private void Start() + { + if (_spawnOnAwake) + Spawn(); + } + + public void Spawn() => + ParticlesPool.PlayParticle(_particleName, transform.position, transform.rotation, Vector3.one, transform); + } +} \ No newline at end of file diff --git a/Assets_DLL/Core/Tools/Pool/Particles/ParticlesPool.cs b/Assets_DLL/Core/Tools/Pool/Particles/ParticlesPool.cs new file mode 100644 index 0000000..a45e9d2 --- /dev/null +++ b/Assets_DLL/Core/Tools/Pool/Particles/ParticlesPool.cs @@ -0,0 +1,55 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace Core.Tools.Pool.Particles +{ + [ExecuteInEditMode] + public sealed class ParticlesPool : MonoBehaviour + { + private static ParticlesPool _current = null; + + public static string[] GetParticlesName() + { + if (_current == null) + return new string[0]; + + return _current._particles.Select(p => p.ID).ToArray(); + } + + public static void PlayParticle(string id, Vector3 position, Quaternion rotation, Vector3 scale, Transform parent) + { + if (_current == null) + throw new ArgumentNullException("ParticlesPool not found on scene"); + + Particle particle = _current._particles.Where(p => p.ID == id).FirstOrDefault(); + + if (particle == null) + throw new KeyNotFoundException($"particle with id={id} not found!!!"); + + ParticleSystem particleSystem = particle.GetParticleFromPool(); + + particleSystem.transform.SetParent(parent); + particleSystem.transform.position = position; + particleSystem.transform.rotation = rotation; + particleSystem.transform.localScale = scale; + + particleSystem.Play(); + } + + [SerializeField] private Particle[] _particles = new Particle[0]; + + private void OnEnable() => + _current = this; + + private void Awake() + { + if (!Application.isPlaying) + return; + + for (int i = 0; i < _particles.Length; i++) + _particles[i].Init(transform); + } + } +} \ No newline at end of file diff --git a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache index 0a69fdb..0f96e46 100644 Binary files a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache and b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.AssemblyReference.cache differ diff --git a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache index f55547f..6ebcfa9 100644 --- a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache +++ b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -0ba7e6792316ae7e255beef2c30122219f6f0082 +d1c5eb68f3ce5b18f962b2e20f3968ce352e152d diff --git a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll index 9b489da..b8e9e6b 100644 Binary files a/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll and b/Assets_DLL/Core/obj/Debug/netstandard2.0/Core.dll differ diff --git a/Assets_DLL/CoreEditor/CoreGUILayout.cs b/Assets_DLL/CoreEditor/CoreGUILayout.cs index 46da180..b4075c0 100644 --- a/Assets_DLL/CoreEditor/CoreGUILayout.cs +++ b/Assets_DLL/CoreEditor/CoreGUILayout.cs @@ -19,12 +19,18 @@ namespace CoreEditor int currentIndex = scenes.IndexOf(sceneName); - if (currentIndex < 0) + if (currentIndex < 0 && !string.IsNullOrWhiteSpace(sceneName)) { scenes.Insert(0, sceneName); currentIndex = 0; } + if (scenes.Count == 0) + { + currentIndex = 0; + scenes = new List { "None" }; + } + currentIndex = EditorGUILayout.Popup(text, currentIndex, scenes.ToArray()); return scenes[currentIndex]; diff --git a/Assets_DLL/CoreEditor/IAP/PurchaseButtonEditor.cs b/Assets_DLL/CoreEditor/IAP/PurchaseButtonEditor.cs index 4e5a6f7..7bba318 100644 --- a/Assets_DLL/CoreEditor/IAP/PurchaseButtonEditor.cs +++ b/Assets_DLL/CoreEditor/IAP/PurchaseButtonEditor.cs @@ -6,7 +6,7 @@ using UnityEditor; namespace CoreEditor.Localization { [CustomEditor(typeof(PurchaseButton))] - public sealed class PurchaseButtonEditor : Editor + internal sealed class PurchaseButtonEditor : Editor { public override void OnInspectorGUI() { @@ -23,11 +23,17 @@ namespace CoreEditor.Localization int currentIndex = products.IndexOf(productId.stringValue); - if (currentIndex < 0 || currentIndex >= products.Count) + if (currentIndex < 0 && !string.IsNullOrWhiteSpace(productId.stringValue)) + { + products.Insert(0, productId.stringValue); currentIndex = 0; + } if (products.Count == 0) + { + currentIndex = 0; products = new List { "None" }; + } currentIndex = EditorGUILayout.Popup("Product ID:", currentIndex, products.ToArray()); @@ -41,6 +47,8 @@ namespace CoreEditor.Localization EditorGUILayout.PropertyField(serializedObject.FindProperty("_onFailed")); + EditorGUILayout.Space(5); + serializedObject.ApplyModifiedProperties(); } } diff --git a/Assets_DLL/CoreEditor/Localization/TextLocalizatorEditor.cs b/Assets_DLL/CoreEditor/Localization/TextLocalizatorEditor.cs index 18ee6d6..00a48a6 100644 --- a/Assets_DLL/CoreEditor/Localization/TextLocalizatorEditor.cs +++ b/Assets_DLL/CoreEditor/Localization/TextLocalizatorEditor.cs @@ -20,11 +20,17 @@ namespace CoreEditor.Localization int currentIndex = keys.IndexOf(key.stringValue); - if (currentIndex < 0 || currentIndex >= keys.Count) + if (currentIndex < 0 && !string.IsNullOrWhiteSpace(key.stringValue)) + { + keys.Insert(0, key.stringValue); currentIndex = 0; + } if (keys.Count == 0) + { + currentIndex = 0; keys = new List { "None" }; + } currentIndex = EditorGUILayout.Popup("Key:", currentIndex, keys.ToArray()); diff --git a/Assets_DLL/CoreEditor/SceneManagement/LoadSceneButtonEditor.cs b/Assets_DLL/CoreEditor/SceneManagement/LoadSceneButtonEditor.cs index b7fea4e..6cbf08d 100644 --- a/Assets_DLL/CoreEditor/SceneManagement/LoadSceneButtonEditor.cs +++ b/Assets_DLL/CoreEditor/SceneManagement/LoadSceneButtonEditor.cs @@ -6,7 +6,7 @@ using UnityEditor; namespace CoreEditor.SceneManagement { [CustomEditor(typeof(LoadSceneButton))] - public sealed class LoadSceneButtonEditor : Editor + internal sealed class LoadSceneButtonEditor : Editor { public override void OnInspectorGUI() { diff --git a/Assets_DLL/CoreEditor/Settings/CoreSettingsDataEditor.cs b/Assets_DLL/CoreEditor/Settings/CoreSettingsDataEditor.cs index 3822c10..44ba70a 100644 --- a/Assets_DLL/CoreEditor/Settings/CoreSettingsDataEditor.cs +++ b/Assets_DLL/CoreEditor/Settings/CoreSettingsDataEditor.cs @@ -5,7 +5,7 @@ using UnityEngine; namespace CoreEditor.Settings { [CustomEditor(typeof(CoreSettingsData))] - public sealed class CoreSettingsDataEditor : Editor + internal sealed class CoreSettingsDataEditor : Editor { public override void OnInspectorGUI() { diff --git a/Assets_DLL/CoreEditor/Settings/CoreSettingsWindow.cs b/Assets_DLL/CoreEditor/Settings/CoreSettingsWindow.cs index 3796640..8c52a8d 100644 --- a/Assets_DLL/CoreEditor/Settings/CoreSettingsWindow.cs +++ b/Assets_DLL/CoreEditor/Settings/CoreSettingsWindow.cs @@ -5,10 +5,12 @@ using System.IO; using Core.Settings; using Core.SceneManagement; using Core.Ads; +using System.Collections.Generic; +using Core.Localization; namespace CoreEditor.Settings { - public sealed class CoreSettingsWindow : EditorWindow + internal sealed class CoreSettingsWindow : EditorWindow { private static CoreSettingsData _coreSettings; @@ -396,6 +398,25 @@ namespace CoreEditor.Settings if (_propertiesList[5] == true) { + GUILayout.Space(3); + + if (GUILayout.Button("Load available languages from CSV")) + { + if (_coreSettings.localizationTable != null) + { + IReadOnlyList languageInCSV = LocalizationManager.Languages; + + _coreSettings.availableLanguages = new List(); + + foreach (SystemLanguage language in languageInCSV) + _coreSettings.availableLanguages.Add(language); + } + else + throw new ArgumentNullException("CSV is null"); + } + + GUILayout.Space(5); + EditorGUILayout.BeginVertical("BOX"); GUILayout.Space(5); diff --git a/Assets_DLL/CoreEditor/Tools/AspectHelpers/CameraVerticalStretchingAdapterEditor.cs b/Assets_DLL/CoreEditor/Tools/AspectHelpers/CameraVerticalStretchingAdapterEditor.cs new file mode 100644 index 0000000..2873ab5 --- /dev/null +++ b/Assets_DLL/CoreEditor/Tools/AspectHelpers/CameraVerticalStretchingAdapterEditor.cs @@ -0,0 +1,36 @@ +using Core.Tools.AspectAdapters; +using UnityEditor; +using UnityEngine; + +namespace CoreEditor.Tools.AspectAdapters +{ + [CustomEditor(typeof(CameraVerticalStretchingAdapter))] + internal sealed class CameraVerticalStretchingAdapterEditor : Editor + { + public override void OnInspectorGUI() + { + CameraVerticalStretchingAdapter script = (CameraVerticalStretchingAdapter)target; + + Camera camera = (Camera)serializedObject.FindProperty("_camera").objectReferenceValue; + + serializedObject.Update(); + + EditorGUILayout.Space(5); + + if (camera.orthographic) + { + GUILayout.Label("Camera size for screen 1x1", EditorStyles.helpBox); + EditorGUILayout.PropertyField(serializedObject.FindProperty("_standartCameraSize")); + } + else + { + GUILayout.Label("Camera angle for screen 1x1", EditorStyles.helpBox); + EditorGUILayout.PropertyField(serializedObject.FindProperty("_standartCameraAngle")); + } + + EditorGUILayout.Space(5); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets_DLL/CoreEditor/Tools/AspectHelpers/CanvasAspectAdapterEditor.cs b/Assets_DLL/CoreEditor/Tools/AspectHelpers/CanvasAspectAdapterEditor.cs new file mode 100644 index 0000000..2e9bd44 --- /dev/null +++ b/Assets_DLL/CoreEditor/Tools/AspectHelpers/CanvasAspectAdapterEditor.cs @@ -0,0 +1,27 @@ +using Core.Tools.AspectAdapters; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +namespace CoreEditor.Tools.AspectAdapters +{ + [CustomEditor(typeof(CanvasAspectAdapter))] + internal sealed class CanvasAspectAdapterEditor : Editor + { + public override void OnInspectorGUI() + { + CanvasAspectAdapter script = (CanvasAspectAdapter)target; + + CanvasScaler canvasScaler = (CanvasScaler)serializedObject.FindProperty("_canvasScaler").objectReferenceValue; + + canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + canvasScaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight; + + EditorGUILayout.Space(5); + + GUILayout.Label("Made UI for 16:9 screen", EditorStyles.helpBox); + + EditorGUILayout.Space(5); + } + } +} diff --git a/Assets_DLL/CoreEditor/Tools/KeystoreLoader.cs b/Assets_DLL/CoreEditor/Tools/KeystoreLoader.cs index 119058e..289f994 100644 --- a/Assets_DLL/CoreEditor/Tools/KeystoreLoader.cs +++ b/Assets_DLL/CoreEditor/Tools/KeystoreLoader.cs @@ -5,7 +5,7 @@ using UnityEngine; namespace Core.Tools { [InitializeOnLoad] - public sealed class KeystoreLoader + internal sealed class KeystoreLoader { static KeystoreLoader() { diff --git a/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticleSpawnerEditor.cs b/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticleSpawnerEditor.cs new file mode 100644 index 0000000..8ed650d --- /dev/null +++ b/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticleSpawnerEditor.cs @@ -0,0 +1,51 @@ +using Core.Localization; +using Core.Tools.Pool.Particles; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; + +namespace CoreEditor.Localization +{ + [CustomEditor(typeof(ParticleSpawner))] + public class ParticleSpawnerEditor : Editor + { + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.Space(5); + + SerializedProperty particleName = serializedObject.FindProperty("_particleName"); + + List particles = ParticlesPool.GetParticlesName().ToList(); + + int currentIndex = particles.IndexOf(particleName.stringValue); + + if (currentIndex < 0 && !string.IsNullOrWhiteSpace(particleName.stringValue)) + { + particles.Insert(0, particleName.stringValue); + currentIndex = 0; + } + + if (particles.Count == 0) + { + currentIndex = 0; + particles = new List { "None" }; + } + + currentIndex = EditorGUILayout.Popup("ParticleID:", currentIndex, particles.ToArray()); + + particleName.stringValue = particles[currentIndex]; + + EditorGUILayout.Space(5); + + SerializedProperty spawnOnAwake = serializedObject.FindProperty("_spawnOnAwake"); + + spawnOnAwake.boolValue = EditorGUILayout.Toggle("Spawn on Awake", spawnOnAwake.boolValue); + + EditorGUILayout.Space(5); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticlesPoolEditor.cs b/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticlesPoolEditor.cs new file mode 100644 index 0000000..dd3eed9 --- /dev/null +++ b/Assets_DLL/CoreEditor/Tools/Pool/Particles/ParticlesPoolEditor.cs @@ -0,0 +1,64 @@ +using Core.Tools.Pool.Particles; +using UnityEditor; +using UnityEngine; + +namespace CoreEditor.Localization +{ + [CustomEditor(typeof(ParticlesPool))] + public class ParticlesPoolEditor : Editor + { + public override void OnInspectorGUI() + { + serializedObject.Update(); + + SerializedProperty particles = serializedObject.FindProperty("_particles"); + + EditorGUILayout.Space(5); + + EditorGUILayout.BeginHorizontal("BOX"); + + GUILayout.Label("ID", EditorStyles.label); + GUILayout.Label(" Prefab", EditorStyles.label); + GUILayout.Label("StartCount", EditorStyles.label, GUILayout.MaxWidth(64)); + GUILayout.Label("", EditorStyles.label, GUILayout.MaxWidth(64)); + + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.Space(5); + + for (int i = 0; i < particles.arraySize; i++) + { + EditorGUILayout.BeginHorizontal("BOX"); + + SerializedProperty particle = particles.GetArrayElementAtIndex(i); + + SerializedProperty id = particle.FindPropertyRelative("_id"); + SerializedProperty prefab = particle.FindPropertyRelative("_prefab"); + SerializedProperty count = particle.FindPropertyRelative("_startCount"); + + + id.stringValue = EditorGUILayout.TextField(id.stringValue); + + EditorGUILayout.PropertyField(prefab, GUIContent.none); + + count.intValue = EditorGUILayout.IntField(count.intValue, GUILayout.MaxWidth(64)); + + if (GUILayout.Button("Remove", GUILayout.MaxWidth(64))) + particles.DeleteArrayElementAtIndex(i); + + EditorGUILayout.EndHorizontal(); + } + + EditorGUILayout.Space(5); + + if (GUILayout.Button("Add")) + { + particles.InsertArrayElementAtIndex(particles.arraySize); + } + + EditorGUILayout.Space(5); + + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets_DLL/CoreEditor/Tools/UnusedAssetsMarker.cs b/Assets_DLL/CoreEditor/Tools/UnusedAssetsMarker.cs index 431cd30..d2f689f 100644 --- a/Assets_DLL/CoreEditor/Tools/UnusedAssetsMarker.cs +++ b/Assets_DLL/CoreEditor/Tools/UnusedAssetsMarker.cs @@ -8,7 +8,7 @@ using UnityEngine; namespace Core.Tools { [InitializeOnLoad] - public static class UnusedAssetsMarker + internal static class UnusedAssetsMarker { private struct FolderInfo { diff --git a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache index 570af03..099b6a6 100644 Binary files a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache and b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.AssemblyReference.cache differ diff --git a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache index 568f164..49677ad 100644 --- a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache +++ b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -11bcacb5e6198468d31724d89237cbc3f0ee9953 +303f7c18877e6d0c94d1ea8312a22f962649285d diff --git a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll index 93dd617..f09db41 100644 Binary files a/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll and b/Assets_DLL/CoreEditor/obj/Debug/netstandard2.0/CoreEditor.dll differ diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 03e4120..0e04a08 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,8 +12,8 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany - productName: Core + companyName: SeraphStudio + productName: Prototype defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -54,8 +54,8 @@ PlayerSettings: androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 + allowedAutorotateToPortrait: 0 + allowedAutorotateToPortraitUpsideDown: 0 allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1