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a/Assets/GameAssets/Scripts/CameraController.cs b/Assets/GameAssets/Scripts/CameraController.cs index 408d40c..f59ab70 100644 --- a/Assets/GameAssets/Scripts/CameraController.cs +++ b/Assets/GameAssets/Scripts/CameraController.cs @@ -5,14 +5,14 @@ using UnityEngine.EventSystems; public class CameraController : MonoBehaviour { - public Transform target; + [SerializeField] private Transform target; - public float smoothSpeed = 8f; - public Vector3 offset; + [SerializeField] private float smoothSpeed = 8f; + [SerializeField] private Vector3 offset; - public float scrollSensitivity = 2f; - public float minDistance = 2f; - public float maxDistance = 10f; + [SerializeField] private float scrollSensitivity = 2f; + [SerializeField] private float minDistance = 2f; + [SerializeField] private float maxDistance = 10f; [SerializeField] private float distance; @@ -36,4 +36,9 @@ public class CameraController : MonoBehaviour Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; } + + public void SetTarget(Transform target) + { + this.target = target; + } } diff --git a/Assets/GameAssets/Scripts/Characters.meta b/Assets/GameAssets/Scripts/Characters.meta new file mode 100644 index 0000000..5b6aebf --- /dev/null +++ b/Assets/GameAssets/Scripts/Characters.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c002839c7f1a8f4495d3dce578bbfe4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/Characters/Character.cs b/Assets/GameAssets/Scripts/Characters/Character.cs new file mode 100644 index 0000000..1e7ef3b --- /dev/null +++ b/Assets/GameAssets/Scripts/Characters/Character.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +[CreateAssetMenu(menuName = "GameData/Character", fileName = "Character")] +public class Character : ScriptableObject +{ + public enum GenderType + { + Female, + Male, + Other + } + + [SerializeField] private string idName; + [SerializeField] private string visibleName; + [SerializeField] private GameObject prefab; + [SerializeField] private GenderType gender; + + public string IDName => idName; + public string VisibleName => visibleName; + public GameObject Prefab => prefab; + public GenderType Gender => gender; + +} diff --git a/Assets/GameAssets/Scripts/Characters/Character.cs.meta b/Assets/GameAssets/Scripts/Characters/Character.cs.meta new file mode 100644 index 0000000..5cee253 --- /dev/null +++ b/Assets/GameAssets/Scripts/Characters/Character.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 739353dedc097344ebe38e83a26d4fe7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/Characters/CharactersList.cs b/Assets/GameAssets/Scripts/Characters/CharactersList.cs new file mode 100644 index 0000000..78505e2 --- /dev/null +++ b/Assets/GameAssets/Scripts/Characters/CharactersList.cs @@ -0,0 +1,14 @@ +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "GameData/CharactersList", fileName = "CharactersList")] +public class CharactersList : ScriptableObject +{ + public List Characters; + + public Character FindCharacter(string name) + { + if (string.IsNullOrEmpty(name)) return null; + return Characters.Find(x => x.IDName == name); + } +} diff --git a/Assets/GameAssets/Scripts/Characters/CharactersList.cs.meta b/Assets/GameAssets/Scripts/Characters/CharactersList.cs.meta new file mode 100644 index 0000000..17cfccd --- /dev/null +++ b/Assets/GameAssets/Scripts/Characters/CharactersList.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dbe13270dfc31f84cba7194f4e259277 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/EmojiPopup.meta b/Assets/GameAssets/Scripts/EmojiPopup.meta new file mode 100644 index 0000000..60040b1 --- /dev/null +++ b/Assets/GameAssets/Scripts/EmojiPopup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 534b8ba6a555eec44a82b79d6fac0af8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs new file mode 100644 index 0000000..011b542 --- /dev/null +++ b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEngine.UI; + +public class EmojiPopup : MonoBehaviour +{ + [SerializeField] private Canvas canvas; + [SerializeField] private Image image; + + public void Initialize(int emojiIndex) + { + image.sprite = GameManager.EmojiPopupData.Emojis[emojiIndex]; + transform.localPosition = new Vector3(0, 2, 0); + canvas.worldCamera = GameManager.MainCamera; + } + + private void Update() + { + transform.rotation = Quaternion.Euler(45, 0, 0); + } + + public void Delete() + { + Destroy(gameObject); + } +} diff --git a/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs.meta b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs.meta new file mode 100644 index 0000000..8094382 --- /dev/null +++ b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5842cd85eba707d42824fbd53b97b6c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs new file mode 100644 index 0000000..69b4415 --- /dev/null +++ b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "GameData/EmojiPopupData", fileName = "EmojiPopupData")] + +public class EmojiPopupData : ScriptableObject +{ + [SerializeField] private EmojiPopup prefab; + [SerializeField] private List emojis; + + public EmojiPopup Prefab => prefab; + public List Emojis => emojis; +} diff --git a/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs.meta b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs.meta new file mode 100644 index 0000000..0861ae8 --- /dev/null +++ b/Assets/GameAssets/Scripts/EmojiPopup/EmojiPopupData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61acacebfb02b5342be701a2218e39e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Scripts/GameManager.cs b/Assets/GameAssets/Scripts/GameManager.cs index 9737696..4e22b7f 100644 --- a/Assets/GameAssets/Scripts/GameManager.cs +++ b/Assets/GameAssets/Scripts/GameManager.cs @@ -1,6 +1,8 @@ using System.Collections; using System.Collections.Generic; +using Unity.Netcode; using UnityEngine; +using UnityEngine.UI; public class GameManager : MonoBehaviour { @@ -10,14 +12,46 @@ public class GameManager : MonoBehaviour if (Instance == null) Instance = this; } + [Header("Managers")] [SerializeField] private SceneLoader sceneLoader; [SerializeField] private MainScreensManager mainScreensManager; - [Header("GameObjects")] + [Header("References")] [SerializeField] private GameObject loadingScreen; + [SerializeField] private Camera mainCamera; + + [Header("Data")] + [SerializeField] private CharactersList charactersList; + [SerializeField] private EmojiPopupData emojiPopupData; + + + [Header("TestButtons")] + [SerializeField] private Button serverBtn; + [SerializeField] private Button hostBtn; + [SerializeField] private Button clientBtn; + public static CharactersList CharactersList => Instance.charactersList; + public static EmojiPopupData EmojiPopupData => Instance.emojiPopupData; + public static Player LocalPlayer => InteractionManager.LocalPlayer; + public static Camera MainCamera => Instance.mainCamera; + private void Start() + { + serverBtn.onClick.AddListener(() => + { + NetworkManager.Singleton.StartServer(); + }); + hostBtn.onClick.AddListener(() => + { + NetworkManager.Singleton.StartHost(); + }); + clientBtn.onClick.AddListener(() => + { + NetworkManager.Singleton.StartClient(); + }); + } + public void LoadScene(string sceneName) { loadingScreen.SetActive(true); @@ -33,4 +67,29 @@ public class GameManager : MonoBehaviour { } + + public void TestChangeChar(Character character) + { + LocalPlayer.SetCharacter(character); + } + + public void TestAnim(string anim) + { + LocalPlayer.PlayAnimation(anim); + } + + public void Lay() + { + LocalPlayer.Lay(); + } + + public void Sit() + { + LocalPlayer.Sit(); + } + + public void TestEmoji(int emoji) + { + LocalPlayer.SpawnEmoji(emoji); + } } diff --git a/Assets/GameAssets/Scripts/Interactions/Interactable.cs b/Assets/GameAssets/Scripts/Interactions/Interactable.cs index dbfb18a..a5d6f69 100644 --- a/Assets/GameAssets/Scripts/Interactions/Interactable.cs +++ b/Assets/GameAssets/Scripts/Interactions/Interactable.cs @@ -5,7 +5,8 @@ using UnityEngine; public class Interactable : MonoBehaviour { - [SerializeField] protected new Collider collider; + [SerializeField] protected Collider _collider; + [SerializeField] protected Player user; [SerializeField] protected List interactions; public List Interactions => interactions; @@ -27,7 +28,7 @@ public class Interactable : MonoBehaviour public void CreateInteractions() { int count = ActiveInteractionsCount; - Bounds obj = collider.bounds; + Bounds obj = _collider.bounds; float sizeobj = 1f; float sizebtw = 0.2f; diff --git a/Assets/GameAssets/Scripts/Interactions/Interaction.cs b/Assets/GameAssets/Scripts/Interactions/Interaction.cs index f9ec0b7..1d0816a 100644 --- a/Assets/GameAssets/Scripts/Interactions/Interaction.cs +++ b/Assets/GameAssets/Scripts/Interactions/Interaction.cs @@ -15,9 +15,10 @@ public class Interaction public void Action() { + InteractionManager.Instance.Deactivate(); if (point) { - InteractionManager.LocalPlayer.Movement?.MoveTo(point.transform.position, PostAction); + InteractionManager.LocalPlayer.Movement?.MoveToBlock(point.transform.position, PostAction); } else { diff --git a/Assets/GameAssets/Scripts/Interactions/InteractionManager.cs b/Assets/GameAssets/Scripts/Interactions/InteractionManager.cs index 74bf4f7..9fcef40 100644 --- a/Assets/GameAssets/Scripts/Interactions/InteractionManager.cs +++ b/Assets/GameAssets/Scripts/Interactions/InteractionManager.cs @@ -5,7 +5,6 @@ using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; -using static UnityEditor.Progress; public class InteractionManager : MonoBehaviour { @@ -20,6 +19,7 @@ public class InteractionManager : MonoBehaviour } [SerializeField] private Player localPlayer; + [SerializeField] private CameraController cameraController; [Header("Layers")] [SerializeField] private LayerMask clickableLayers; @@ -29,7 +29,6 @@ public class InteractionManager : MonoBehaviour [Header("Interaction")] [SerializeField] private List blockReasons; [SerializeField, ReadOnly] private bool active; - [SerializeField, ReadOnly] private Item item; [SerializeField, ReadOnly] private Interactable interactable; public static Interactable Interactable => Instance.interactable; @@ -131,7 +130,6 @@ public class InteractionManager : MonoBehaviour { this.interactable = interactable; SetActive(true); - //Player.Instance.LookAt(interactive.transform.position); localPlayer.Movement.StopMovement(); interactable.CreateInteractions(); } @@ -146,12 +144,21 @@ public class InteractionManager : MonoBehaviour public void SetLocalPlayer(Player player) { - if (!player.IsMine) + if (!player.IsOwner) { Debug.LogError("Trying to assign not owned player"); return; } localPlayer = player; + cameraController.SetTarget(player.transform); + } + + public void InteractTest() + { + if (interactable) + { + interactable.Interactions[0].Action(); + } } } diff --git a/Assets/GameAssets/Scripts/Location/SceneLoader.cs b/Assets/GameAssets/Scripts/Location/SceneLoader.cs index 6078f14..512ccad 100644 --- a/Assets/GameAssets/Scripts/Location/SceneLoader.cs +++ b/Assets/GameAssets/Scripts/Location/SceneLoader.cs @@ -14,6 +14,7 @@ public class SceneLoader : MonoBehaviour [Header("Scenes")] [SerializeField] private string debugScene; + [SerializeField] private GameObject disableTest; [SerializeField] private List loadedScenes; [Header("ReadOnly")] @@ -28,6 +29,7 @@ public class SceneLoader : MonoBehaviour } public void LoadScene(string sceneName, Action onLoad) { + disableTest.SetActive(false); if (loading) { Debug.LogWarning("Scene can't start loading if the other scene not loaded yet."); diff --git a/Assets/GameAssets/Scripts/Player.cs b/Assets/GameAssets/Scripts/Player.cs index 9415a20..e57d087 100644 --- a/Assets/GameAssets/Scripts/Player.cs +++ b/Assets/GameAssets/Scripts/Player.cs @@ -1,13 +1,126 @@ using System.Collections; using System.Collections.Generic; +using Unity.Collections; +using Unity.Collections.LowLevel.Unsafe; +using Unity.Netcode; using UnityEngine; +using UnityEngine.AI; -public class Player : MonoBehaviour +public class Player : NetworkBehaviour { + [Header("Components")] + [SerializeField] private NetworkObject network; [SerializeField] private PlayerMovement movement; + [SerializeField] private Animator animator; + [SerializeField] private NavMeshAgent agent; + + [Header("Character")] + [SerializeField, ReadOnly] private GameObject spawnedCharacter; + [SerializeField, ReadOnly] private Character character; + + private NetworkVariable characterName = new("char_james", NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner); public PlayerMovement Movement => movement; + public Animator Animator => animator; + + private void UpdateCharacter(string name) + { + Character character = GameManager.CharactersList.FindCharacter(name); + this.character = character; + + if (character && IsOwner) + { + InstantiateCharacterServerRpc(OwnerClientId); + } + } + + [Rpc(SendTo.Server)] + private void InstantiateCharacterServerRpc(ulong clientId) + { + Debug.Log("[Rpc(SendTo.Server)]"); + + if (spawnedCharacter) Destroy(spawnedCharacter); + + spawnedCharacter = Instantiate(character.Prefab, transform); + NetworkObject networkObject = spawnedCharacter.GetComponent(); + if (networkObject != null) + { + networkObject.SpawnWithOwnership(clientId); + spawnedCharacter.transform.parent = transform; + } + + InstantiateCharacterEveryoneRpc(networkObject.NetworkObjectId); + } + + [Rpc(SendTo.Everyone)] + private void InstantiateCharacterEveryoneRpc(ulong networkObjectId) + { + Debug.Log("[Rpc(SendTo.Everyone)]"); + + NetworkObject networkObject = NetworkManager.Singleton.SpawnManager.SpawnedObjects[networkObjectId]; + spawnedCharacter = networkObject.gameObject; + + if (networkObject.OwnerClientId == OwnerClientId) + { + animator = spawnedCharacter.GetComponent(); + animator.SetInteger("Gender", (int)character.Gender); + } + } + + public override void OnNetworkSpawn() + { + characterName.OnValueChanged += (FixedString32Bytes previousValue, FixedString32Bytes newValue) => + { + UpdateCharacter(newValue.ToString()); + }; + + Debug.Log(characterName.Value.ToString()); + UpdateCharacter(characterName.Value.ToString()); + + if (!IsOwner) + { + Destroy(movement); + Destroy(agent); + } + else + { + InteractionManager.Instance.SetLocalPlayer(this); + } + } + + public void SetCharacter(Character character) + { + characterName.Value = character.IDName; + } + + public void PlayAnimation(string anim) + { + if (!IsOwner) return; + + movement.StopMovement(); + animator.Play(anim); + } + + private void AnimatorSetTrigger(string name) + { + if (!IsOwner) return; + + movement.StopMovement(); + animator.SetTrigger(name); + } + + public void Sit() => AnimatorSetTrigger("Sit"); + public void Lay() => AnimatorSetTrigger("Lay"); - public bool IsMine => true; + public void SpawnEmoji(int index) + { + SpawnEmojiEveryoneRpc(index); + } + [Rpc(SendTo.Everyone)] + private void SpawnEmojiEveryoneRpc(int index) + { + EmojiPopup popup = Instantiate(GameManager.EmojiPopupData.Prefab, transform); + popup.Initialize(index); + } } diff --git a/Assets/GameAssets/Scripts/PlayerMovement.cs b/Assets/GameAssets/Scripts/PlayerMovement.cs index c7d27bb..52b250f 100644 --- a/Assets/GameAssets/Scripts/PlayerMovement.cs +++ b/Assets/GameAssets/Scripts/PlayerMovement.cs @@ -1,6 +1,4 @@ using System; -using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.EventSystems; @@ -8,37 +6,50 @@ using UnityEngine.EventSystems; public class PlayerMovement : MonoBehaviour { [Header("Components")] + [SerializeField] private Player player; [SerializeField] private NavMeshAgent agent; - [SerializeField] private Animator animator; - private float lookRotationSpeed = 8f; + private bool isMoving = false; - void Awake() - { - agent = GetComponent(); - animator = GetComponent(); + private bool prepareEvent = false; + private Action onDestinationReached; - //input = new CustomActions(); - //AssignInputs(); - } + private Animator animator => player.Animator; public void MoveTo(Vector3 point, Action action = null) { agent.destination = point; - - //replace later - action?.Invoke(); + onDestinationReached = action; } + public void MoveToBlock(Vector3 point, Action action = null) + { + InteractionManager.Instance.AddBlockReason("Moving"); + MoveTo(point, () => + { + action?.Invoke(); + InteractionManager.Instance.RemoveBlockReason("Moving"); + }); + + } private void Update() { - if (!agent.pathPending && agent.remainingDistance > agent.stoppingDistance) + isMoving = !agent.pathPending && agent.remainingDistance > agent.stoppingDistance; + + if (isMoving) { + prepareEvent = true; FaceTarget(); } - ////SetAnimations(); + else if (prepareEvent) + { + prepareEvent = false; + onDestinationReached?.Invoke(); + } + + SetAnimations(); } private void FaceTarget() @@ -55,11 +66,10 @@ public class PlayerMovement : MonoBehaviour agent.destination = transform.position; } - //void SetAnimations() - //{ - // if (agent.velocity == Vector3.zero) - // { animator.Play(IDLE); } - // else - // { animator.Play(WALK); } - //} + private void SetAnimations() + { + if (!animator) return; + + animator.SetBool("Walking", agent.velocity != Vector3.zero); + } } \ No newline at end of file diff --git a/Assets/GameAssets/Scripts/SerializableDictionary.cs b/Assets/GameAssets/Scripts/SerializableDictionary.cs new file mode 100644 index 0000000..10319d2 --- /dev/null +++ b/Assets/GameAssets/Scripts/SerializableDictionary.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public class SerializableDictionary +{ + [Serializable] + public class Node + { + public TKey key; + public TValue value; + } + + [SerializeField] private List nodes; + + private Dictionary dictionary; + + public Dictionary Dictionary + { + get + { + if (dictionary == null) + { + dictionary = ToDictionary(); + } + + return dictionary; + } + + } + + private Dictionary ToDictionary() + { + Dictionary dictionary = new Dictionary(); + foreach(Node node in nodes) + { + dictionary.Add(node.key, node.value); + } + return dictionary; + } +} \ No newline at end of file diff --git a/Assets/GameAssets/Scripts/SerializableDictionary.cs.meta b/Assets/GameAssets/Scripts/SerializableDictionary.cs.meta new file mode 100644 index 0000000..6d40512 --- /dev/null +++ b/Assets/GameAssets/Scripts/SerializableDictionary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f0c498d09fc5d894091171a91d517fbb +MonoImporter: 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+ image data: 0 + _typelessdata: m_StreamData: serializedVersion: 2 offset: 0 diff --git a/Packages/manifest.json b/Packages/manifest.json index cc3a82c..0789629 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -5,6 +5,7 @@ "com.unity.collab-proxy": "2.3.1", "com.unity.feature.2d": "2.0.0", "com.unity.feature.development": "1.0.1", + "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main", "com.unity.multiplayer.tools": "1.1.1", "com.unity.netcode.gameobjects": "1.8.1", "com.unity.postprocessing": "3.4.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index d116647..4dfaa33 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -205,6 +205,16 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.learn.iet-framework": { + "version": "3.1.3", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.editorcoroutines": "1.0.0", + "com.unity.settings-manager": "1.0.3" + }, + "url": "https://packages.unity.com" + }, "com.unity.mathematics": { "version": "1.2.6", "depth": 1, @@ -212,6 +222,18 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.multiplayer.samples.coop": { + "version": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main", + "depth": 0, + "source": "git", + "dependencies": { + "com.unity.learn.iet-framework": "3.1.3", + "com.unity.multiplayer.tools": "1.1.0", + "com.unity.netcode.gameobjects": "1.8.1", + "com.unity.services.relay": "1.0.5" + }, + "hash": "74afaebf85e062923fdad63f399315800b969c44" + }, "com.unity.multiplayer.tools": { "version": "1.1.1", "depth": 0, @@ -310,6 +332,60 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.services.authentication": { + "version": "2.7.2", + "depth": 2, + "source": "registry", + "dependencies": { + "com.unity.nuget.newtonsoft-json": "3.2.1", + "com.unity.services.core": "1.10.1", + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.ugui": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.services.core": { + "version": "1.12.2", + "depth": 2, + "source": "registry", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.2.1", + "com.unity.modules.androidjni": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.services.qos": { + "version": "1.2.1", + "depth": 2, + "source": "registry", + "dependencies": { + "com.unity.services.core": "1.4.0", + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.services.authentication": "2.0.0", + "com.unity.collections": "1.2.4" + }, + "url": "https://packages.unity.com" + }, + "com.unity.services.relay": { + "version": "1.0.5", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.services.core": "1.4.0", + "com.unity.services.authentication": "2.0.0", + "com.unity.services.qos": "1.1.0", + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.modules.unitywebrequestaudio": "1.0.0", + "com.unity.modules.unitywebrequesttexture": "1.0.0", + "com.unity.modules.unitywebrequestwww": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.transport": "1.3.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.settings-manager": { "version": "2.0.1", "depth": 2, diff --git a/ProjectSettings/BurstAotSettings_StandaloneWindows.json b/ProjectSettings/BurstAotSettings_StandaloneWindows.json new file mode 100644 index 0000000..58cf25f --- /dev/null +++ b/ProjectSettings/BurstAotSettings_StandaloneWindows.json @@ -0,0 +1,18 @@ +{ + "MonoBehaviour": { + "Version": 4, + "EnableBurstCompilation": true, + "EnableOptimisations": true, + "EnableSafetyChecks": false, + "EnableDebugInAllBuilds": false, + "DebugDataKind": 1, + "EnableArmv9SecurityFeatures": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "CpuTargetsX32": 6, + "CpuTargetsX64": 72, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/CommonBurstAotSettings.json b/ProjectSettings/CommonBurstAotSettings.json new file mode 100644 index 0000000..0293daf --- /dev/null +++ b/ProjectSettings/CommonBurstAotSettings.json @@ -0,0 +1,6 @@ +{ + "MonoBehaviour": { + "Version": 4, + "DisabledWarnings": "" + } +} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index b5327f3..6278447 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,12 +5,12 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 1 - path: Assets/GameAssets/Scenes/Start.unity - guid: e3a36dd73be6a6641b76ff59c871e63e - enabled: 1 path: Assets/GameAssets/Scenes/Gameplay.unity guid: 9fc0d4010bbf28b4594072e72b8655ab + - enabled: 1 + path: Assets/GameAssets/Scenes/Start.unity + guid: e3a36dd73be6a6641b76ff59c871e63e - enabled: 1 path: Assets/GameAssets/Scenes/Locations/Room1.unity guid: 6cbcd5c599f92144f80a32a8819f03e7 diff --git a/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json b/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json new file mode 100644 index 0000000..377adb9 --- /dev/null +++ b/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json @@ -0,0 +1,11 @@ +{ + "m_Dictionary": { + "m_DictionaryValues": [ + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "IET.DisplayWelcomeDialogOnStartup", + "value": "{\"m_Value\":false}" + } + ] + } +} \ No newline at end of file diff --git a/ProjectSettings/Packages/com.unity.services.core/Settings.json b/ProjectSettings/Packages/com.unity.services.core/Settings.json new file mode 100644 index 0000000..e69de29 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 33e71f1..9af5819 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -38,6 +38,15 @@ TagManager: - - m_SortingLayers: + - name: Background + uniqueID: 1065907725 + locked: 0 - name: Default uniqueID: 0 locked: 0 + - name: Foreground + uniqueID: 678295305 + locked: 0 + - name: UI + uniqueID: 1674803885 + locked: 0