Browse Source

some_changes

master
AlexAT 2 years ago
parent
commit
8cc3a54c43
  1. 16
      Assets/DefaultNetworkPrefabs.asset
  2. 8
      Assets/DefaultNetworkPrefabs.asset.meta
  3. 8
      Assets/Editor.meta
  4. 50
      Assets/Editor/MyToolsMenu.cs
  5. 11
      Assets/Editor/MyToolsMenu.cs.meta
  6. 16
      Assets/Editor/ReadOnlyAttributeDrawer.cs
  7. 11
      Assets/Editor/ReadOnlyAttributeDrawer.cs.meta
  8. 8
      Assets/GameAssets/Anim.meta
  9. 101
      Assets/GameAssets/Anim/TestCharacter.controller
  10. 8
      Assets/GameAssets/Anim/TestCharacter.controller.meta
  11. 41744
      Assets/GameAssets/Anim/idle.anim
  12. 8
      Assets/GameAssets/Anim/idle.anim.meta
  13. 53
      Assets/GameAssets/Anim/test.anim
  14. 8
      Assets/GameAssets/Anim/test.anim.meta
  15. 32798
      Assets/GameAssets/Anim/walking.anim
  16. 8
      Assets/GameAssets/Anim/walking.anim.meta
  17. 8
      Assets/GameAssets/Data.meta
  18. 8
      Assets/GameAssets/Fonts.meta
  19. 8
      Assets/GameAssets/Fonts/Jura.meta
  20. BIN
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  21. 21
      Assets/GameAssets/Fonts/Jura/Jura-Bold.ttf.meta
  22. BIN
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  23. 21
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  24. 1783
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  25. 8
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  26. BIN
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  27. 21
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  28. BIN
      Assets/GameAssets/Fonts/Jura/Jura-Regular.ttf
  29. 21
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  30. BIN
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  31. 21
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  32. 8
      Assets/GameAssets/Materials.meta
  33. 8
      Assets/GameAssets/Models.meta
  34. 8
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  35. 8
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  36. BIN
      Assets/GameAssets/Models/Locations/Room1/Room1.fbx
  37. 254
      Assets/GameAssets/Models/Locations/Room1/Room1.fbx.meta
  38. 8
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  39. BIN
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  40. 140
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  41. BIN
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  42. 140
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  43. BIN
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  44. 140
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  45. BIN
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  46. 140
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  47. BIN
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  48. 140
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  49. BIN
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  50. 140
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  51. BIN
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  52. 140
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  53. BIN
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  55. BIN
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  57. BIN
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  59. BIN
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  60. 140
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  61. BIN
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  62. 140
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  63. BIN
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  64. 140
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  65. BIN
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  67. BIN
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  71. BIN
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  73. BIN
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  75. BIN
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  77. BIN
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  79. BIN
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  80. 140
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  81. BIN
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  82. 140
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  83. BIN
      Assets/GameAssets/Models/Locations/Room1/Textures/Pillow_albedo.jpg
  84. 140
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  85. BIN
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  86. 140
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  87. BIN
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  88. 140
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  89. BIN
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  90. 140
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  91. BIN
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  92. 140
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  93. BIN
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  94. 140
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  95. BIN
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  96. 140
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  97. BIN
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  98. 900
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  99. 8
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  100. 63
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using System.Linq;
using UnityEditor;
using UnityEngine;
public class MyToolsMenu : EditorWindow
{
[MenuItem("MyTools/PlayerPrefs/Clear")]
public static void PlayerPrefsClear()
{
PlayerPrefs.DeleteAll();
}
[MenuItem("MyTools/PlayerPrefs/Add 1000 Matches")]
public static void PlayerPrefsAdd()
{
PlayerPrefs.SetInt("matches", PlayerPrefs.GetInt("matches") + 1000);
}
[MenuItem("MyTools/Swap Transform YZ")]
public static void SwapYZPositions()
{
GameObject[] selectedObjects = Selection.gameObjects;
foreach (GameObject obj in selectedObjects)
{
Undo.RecordObject(obj.transform, "Swap YZ Positions");
Vector3 position = obj.transform.position;
position = new Vector3(position.x, position.z, position.y);
obj.transform.position = position;
}
}
[MenuItem("MyTools/SetXRotation")]
public static void SetXRotation()
{
GameObject[] allObjects = GameObject.FindObjectsOfType<GameObject>();
Selection.objects = new Object[0];
foreach (GameObject obj in allObjects)
{
if (Mathf.Approximately(obj.transform.localRotation.eulerAngles.x, 70f))
{
Selection.objects = Selection.objects.Append(obj).ToArray();
}
}
}
}

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using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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