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using System.Linq; |
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using UnityEditor; |
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using UnityEngine; |
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public class MyToolsMenu : EditorWindow |
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{ |
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[MenuItem("MyTools/PlayerPrefs/Clear")] |
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public static void PlayerPrefsClear() |
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{ |
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PlayerPrefs.DeleteAll(); |
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} |
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[MenuItem("MyTools/PlayerPrefs/Add 1000 Matches")] |
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public static void PlayerPrefsAdd() |
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{ |
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} |
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{ |
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foreach (GameObject obj in selectedObjects) |
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{ |
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} |
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[MenuItem("MyTools/SetXRotation")] |
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using UnityEditor; |
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